Gerry Posted August 12, 2010 Posted August 12, 2010 Just tried a single frame render with AO to see how it looks. It makes all the difference! I'll be posting more as I go. Quote
Gerry Posted August 12, 2010 Author Posted August 12, 2010 Actually they both look like trouble to me! Quote
dblhelix Posted August 12, 2010 Posted August 12, 2010 skin as white as snow, lips as red as blood, and hair as black as ebony wood they never did mention dress sense, attitude or self-destructive (?) tendencies. Quote
Gerry Posted August 19, 2010 Author Posted August 19, 2010 Here's what I have so far. The timing in the second half needs some work, I keep moving the keys closer together but it's still too s-l-o-w! Gerryv6_h264.mov Quote
TheSpleen Posted August 19, 2010 Posted August 19, 2010 looking really good! Looks like Shlitzy hit rock bottom. Quote
Gerry Posted August 29, 2010 Author Posted August 29, 2010 Here's a small quick render of mine, from beginning to end. Still needs a lot of tweaking, mostly Lady Goodbody's walk cycle, but I'm working on it. the 32 bit version of the v1 beta doesn't appear to be doing much for my final quality render times though. in v15 one frame took 5 minutes, and in v16 the same frame took 4-1/2 minutes. I guess that's because it's not the 64-bit? Anyway, no big deal, I will just allow enough time for the render. And of course rendering to a jpg series I can render in sessions if necessary. Gerryv1_h264sm.mov Quote
Hash Fellow robcat2075 Posted August 29, 2010 Hash Fellow Posted August 29, 2010 Here's a small quick render of mine, from beginning to end. Still needs a lot of tweaking, mostly Lady Goodbody's walk cycle, but I'm working on it. the 32 bit version of the v1 beta doesn't appear to be doing much for my final quality render times though. in v15 one frame took 5 minutes, and in v16 the same frame took 4-1/2 minutes. I guess that's because it's not the 64-bit? Anyway, no big deal, I will just allow enough time for the render. And of course rendering to a jpg series I can render in sessions if necessary. I like that. The bottle throw can be made more effective by fixing the arc it travels. The bottle needs to fly off in the same direction it was going when it was released. On the walk, don't women in high heels mostly stay on the front of their feet and skip the heel? I haven't worn heels in ages so I don't know. Quote
Gerry Posted August 29, 2010 Author Posted August 29, 2010 Thanks Robert. That bottle release is something I've been working on. It seems to be a matter of adjusting the enforcement of the translate to and orient like constraints of the bottle to the hand, and when they respectively should get switched off completely and the movement of the model bone to take over when the bottle takes flight. He also needs to release three frames sooner but I don't think I've tweaked every keyframe yet. Except for the timing of (and around) the throw, I'm pretty happy with Schlitzy's animation. As for the walk, I've got my wife giving me pointers on it as well as looking at YouTubes of "model walks". So it will come along eventually I hope! Quote
dblhelix Posted August 30, 2010 Posted August 30, 2010 but why do you call snow white 'lady goodbody'? Quote
Gerry Posted August 30, 2010 Author Posted August 30, 2010 That's the model's name in the library. Do you think I'd make something like that up??! I suppose I could call them "Snow White and the Heavin' Dwarf" but that would be worng! Quote
Hash Fellow robcat2075 Posted August 30, 2010 Hash Fellow Posted August 30, 2010 Another suggestion on the walk. Give her a prop like a purse or umbrella or something to hold in one hand and then she will be that much less like a symmetrical robot. A purse that she is holding to her (camera) side would work well. Quote
Gerry Posted August 30, 2010 Author Posted August 30, 2010 that's a good idea. I knew there was *something* missing but I couldn't put my finger on what! Quote
dblhelix Posted August 30, 2010 Posted August 30, 2010 Do you think I'd make something like that up??! hey! if it's ok to read, ok to use, it's ok to have made it up, right? didn't know about her librarian descent, suspected as much but only suspected. when first seeing her, i was struck by her colors and took for granted you had chosen them purposefully. Give her a prop like a purse or umbrella or something to hold in one hand or..... an apple! approaching can she dunks the apple in. Quote
mouseman Posted September 1, 2010 Posted September 1, 2010 Looking good! An optional suggestion ... at the very end, there's a little more time between the bottle striking his head and the time when he swaggers and falls, it might be better to tidy it up a wee bit. Can't wait to see the next iteration! Quote
Gerry Posted September 1, 2010 Author Posted September 1, 2010 Thanks for the suggestion Mouseman. I'll look at that. Quote
mouseman Posted September 4, 2010 Posted September 4, 2010 It's very exciting seeing the entries everyone is creating! Now if only I can stop working overtime ... Quote
Gerry Posted September 20, 2010 Author Posted September 20, 2010 An optional suggestion ... at the very end, there's a little more time between the bottle striking his head and the time when he swaggers and falls, it might be better to tidy it up a wee bit. I should have mentioned that in that brief pause I'll be having little hearts floating above his head, right up to where he keels over. So I think the timing I've got will work. We'll see! Quote
mouseman Posted September 21, 2010 Posted September 21, 2010 An optional suggestion ... at the very end, there's a little more time between the bottle striking his head and the time when he swaggers and falls, it might be better to tidy it up a wee bit. I should have mentioned that in that brief pause I'll be having little hearts floating above his head, right up to where he keels over. So I think the timing I've got will work. We'll see! That will be a smart addition! That's the kind of extra that I never think of adding. You go, Gerry! Quote
Gerry Posted October 3, 2010 Author Posted October 3, 2010 I'm having a timing problem I don't understand. I've been trying to fix a general problem where my whole animation just seemed to be running slow and sluggish and no matter what I did to make it snappier, it still seemed sluggish. Well I was working on the lady's walk cycle and got it where I was happy with it, did a test render of just the walk cycle, then rendered a wireframe of the whole scene. But while the walk cycle itself is fine, it's much slower in the scene than it is by itself. I'm stumped by this. Here's a test of the walk cycle (comments welcome on that btw) and a wireframe of the whole scene. You'll see the difference easily. I've checked the frame rate and both clips are 24fps, the walk cycle is 30 frames and I haven't changed that in the chor. I don't know what else to check. LadyGoodbodyWalktest4_h264.mov BusStop_wireframe_v1_h264.mov Quote
Fuchur Posted October 3, 2010 Posted October 3, 2010 I'm having a timing problem I don't understand. I've been trying to fix a general problem where my whole animation just seemed to be running slow and sluggish and no matter what I did to make it snappier, it still seemed sluggish. Well I was working on the lady's walk cycle and got it where I was happy with it, did a test render of just the walk cycle, then rendered a wireframe of the whole scene. But while the walk cycle itself is fine, it's much slower in the scene than it is by itself. I'm stumped by this. Here's a test of the walk cycle (comments welcome on that btw) and a wireframe of the whole scene. You'll see the difference easily. I've checked the frame rate and both clips are 24fps, the walk cycle is 30 frames and I haven't changed that in the chor. I don't know what else to check. Funny and nice You should try shaded/wire for such animatics, but what I could see was well done See you *Fuchur* Quote
Hash Fellow robcat2075 Posted October 3, 2010 Hash Fellow Posted October 3, 2010 I've checked the frame rate and both clips are 24fps, the walk cycle is 30 frames and I haven't changed that in the chor. I don't know what else to check. is the walk cycle an action used with a path constraint? Edit the ease property to move her along the path faster. I think if she crossed the screen in about 6 seconds that would maybe be about right. Quote
Gerry Posted October 3, 2010 Author Posted October 3, 2010 But the probem isn't that she's crossing too slow, it's that her steps are a different speed than the walk cycle. Wouldn't adjusting the ease cause her to slide? I'll try it though. Quote
Hash Fellow robcat2075 Posted October 3, 2010 Hash Fellow Posted October 3, 2010 But the probem isn't that she's crossing too slow, it's that her steps are a different speed than the walk cycle. Wouldn't adjusting the ease cause her to slide? I'll try it though. She's crossing too slow because she's taking too long for each step because she's moving on her path too slowly. When i scrub your file to move her across in about 6 seconds she actually starts to look kind of slinky, but taking twice as long makes her look stiff and rigid. Quote
Gerry Posted October 4, 2010 Author Posted October 4, 2010 I made that adjustment and it seemed to help. I think the path constraint was still set from when the walk cycle was 40 or 45 frames and I never adjusted it. Quote
Gerry Posted October 4, 2010 Author Posted October 4, 2010 When I set the renderer to use the camera settings, I notice AO is on. Is that correct? Quote
Hash Fellow robcat2075 Posted October 4, 2010 Hash Fellow Posted October 4, 2010 Putting a walk cycle on a path constraint causes the original time length to be disregarded. A:M will cycle thru as many walk cycles as it needs to cover the distance of the path no matter how long it take to traverse the path. It can be X cycles in 3 seconds or X cycles in 3 minutes , the number of cycles stays the same. The time they take changes. When I set the renderer to use the camera settings, I notice AO is on. Is that correct? yes Quote
Gerry Posted October 6, 2010 Author Posted October 6, 2010 More rendering weirdness on my Mac... I've been letting the render run at home all day while I'm at work and it's rendering about 3+ minutes a frame. I got home tonight and checked the render and only about 20 frames had been done all day! I looked at the render times in Bridge and frame 651 rendered at 9: 49 this morning, and frame 652 rendered at 6:49 this evening. Apparently the machine went to sleep and hung up the rendering. I thought it would just run. I don't do anything special, just set up the render and let 'er rip, but now I wonder if I need to nudge the mouse every half hour or so? when I render on my office pc it does run all night...at least I think it does. Quote
Hash Fellow robcat2075 Posted October 6, 2010 Hash Fellow Posted October 6, 2010 There must be a sleep setting on your mac that's adjustable, right? Quote
Gerry Posted October 7, 2010 Author Posted October 7, 2010 Yeah, I should look at that. EDIT: Yep, it was set to sleep after a half hour. Just changed it to "never". Quote
Gerry Posted October 7, 2010 Author Posted October 7, 2010 the render's coming along just fine, about halfway done. Turning off "sleep" mode was a big help! I also changed Lady "Snow White" Goodbody's dress, gloves and shoes to red red red!! Ooh baby! Quote
Gerry Posted October 8, 2010 Author Posted October 8, 2010 I'm completely unfamiliar with simcloth. I'm working with the Lady Goodbody/Snow White model and before I started rendering her walkthrough, I went through and tweaked cp's in muscle mode where I was seeing the leg geometry penetrating her dress. THEN I noticed that simcloth was turned on. It's rendering now and I won't see the final result til morning, but have I "broken" something by messing with the dress's mesh? If I had left it alone would the simcloth have fixed those areas of penetration in the final quality render? Quote
TheSpleen Posted October 8, 2010 Posted October 8, 2010 my clips are done. When is Robcat going to start taking them? Quote
Hash Fellow robcat2075 Posted October 8, 2010 Hash Fellow Posted October 8, 2010 my clips are done. When is Robcat going to start taking them? The deadline isn't until the 20th. Right now I'm trying to figure out how to do my own... Quote
TheSpleen Posted October 8, 2010 Posted October 8, 2010 my clips are done. When is Robcat going to start taking them? The deadline isn't until the 20th. Right now I'm trying to figure out how to do my own... ok thanks Quote
Hash Fellow robcat2075 Posted November 9, 2010 Hash Fellow Posted November 9, 2010 Duplicate post. Quote
Hash Fellow robcat2075 Posted November 9, 2010 Hash Fellow Posted November 9, 2010 Hey, Gerry, I'm missing frames 721 and 722. Quote
Gerry Posted November 9, 2010 Author Posted November 9, 2010 I deleted them to get that bottle throw to look better. If it's creating an error message in AE or whatever you're using can you do it in two separate comps? Quote
Hash Fellow robcat2075 Posted November 10, 2010 Hash Fellow Posted November 10, 2010 I deleted them to get that bottle throw to look better. If it's creating an error message in AE or whatever you're using can you do it in two separate comps? I can do that. Chaplin used to do that. Quote
Gerry Posted November 10, 2010 Author Posted November 10, 2010 here's a link to download my audio file. It's an .aif and about 10mb. Gerry audio Quote
Gerry Posted November 11, 2010 Author Posted November 11, 2010 Is the .aif okay? I can convert to a .wav if you want. Quote
Hash Fellow robcat2075 Posted November 11, 2010 Hash Fellow Posted November 11, 2010 Is the .aif okay? I can convert to a .wav if you want. It works great, thanks! Quote
John Bigboote Posted November 11, 2010 Posted November 11, 2010 Robcat- Here are links to my 2 Bus Stop animations in Quicktime format with sound effects embedded. http://dl.dropbox.com/u/5257446/BUSSTOP_Ma...ell_1_small.mov http://dl.dropbox.com/u/5257446/BUSSTOP_Ma...ell_2_small.mov The one I had posted previously was WAY uncompressed, and very large- sorry about that... these two are 8 and 12 mbs. Thanks! (Note: Posted to Dropbox at 11:00 Thursday EDT, may take an hour or so for Dropbox to process...until then you get a 'woops...404' screen) Quote
John Bigboote Posted November 11, 2010 Posted November 11, 2010 The links are live now...as of 2:00P THU 11/11 EDT. I had filled up my DropBox account because I have switched from rendering to PNG from JPG because of the new 'FastAO'... which, by the by- I used on my 2nd Bus Stop movie and it worked wonderfully... 5 passes at 1280X720 res... 1 minute per frame and looking great! Quote
Hash Fellow robcat2075 Posted November 13, 2010 Hash Fellow Posted November 13, 2010 Robcat- Here are links to my 2 Bus Stop animations in Quicktime format with sound effects embedded. http://dl.dropbox.com/u/5257446/BUSSTOP_Ma...ell_1_small.mov http://dl.dropbox.com/u/5257446/BUSSTOP_Ma...ell_2_small.mov The one I had posted previously was WAY uncompressed, and very large- sorry about that... these two are 8 and 12 mbs. Thanks! (Note: Posted to Dropbox at 11:00 Thursday EDT, may take an hour or so for Dropbox to process...until then you get a 'woops...404' screen) Matt, can i get those in either a n image sequence or a MOV that doesn't use H264? My After Effect will only run with Quicktime 6 and Quicktime 6 can't read H264 movies. If they have sound you can make them a "Photo-JPEG" codec quicktime which will compress nice and still allow you to have sound and cn be read by QT6. Edit: I just need the second one. I have the uncompressed version of the first movie downloaded already. Edit 2: Actually, I can re export a JPEG sequence from your movie in QT7 and that works ok. However, i notice the sound is compressed with A-law. Can you give me an uncompressed wave? Quote
John Bigboote Posted November 13, 2010 Posted November 13, 2010 Quicktime Pro to the rescue... My audios may be a little loud... feel free to mix their volumes down if needed. BUSSTOP_Matt_Campbell_2_small.wav Quote
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