sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

  • Replies 7
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted

I like the lazer etching effect and the trailing glow (not the right word I think) on the Logo. The lense flare and the particles drifting off are a nice touch.

 

Being a CG hobbiest and a newbie to A:M, I curious how much of the finished visuals were done in A:M as a complete render and how much was done by compositing, post processing (photoshop....) and such. Sometime I beat my CG head against a not so CG wall trying to do things, not knowing some of the alternatives that are available.

 

Very Nice (and the test clip too!)

  • Hash Fellow
Posted

Interesting logo treatment. How about if the laser beam were brighter? It does have a glow to it but the core seems too dark for something that hot.

Posted

Hi...

 

Ganthofer :

 

I didn't use composition program, all of the effects were made directly in A:M. I will summarize some of the steps that I proceeded to do the X

 

1 - I created a patch so that the laser proceeded

2 - I created a small sphere and I applied a white streak with initial speed 0, gravity 0

3 - I created a new CHO, then I put the camera 90 degrees with the "ground", setting the background for black

4 - I imported patch inside of CHO and I showed that patch for the sphere, saying so that she made it in 60 frames

5 - of this it sorts things out I created a sequence of TGA for the bump map

6 - I created a long and fine cylinder and I put a strong glow in it (laser) I also created a bone for control it

7 - I created a cube and I applied the sequence of TGA

 

Now the part of the composition :P

 

8 - in CHO I aligned the cube with the patch, and I asked that the cylinder (laser) it made the road of the patch in 60 frames, as well as a light with lens flare ON

 

READY.. only that :lol:

 

Robcat :

 

In VSP animation i used sprites to create a red hot way .. this should be longer <_>

 

Bakerrod :

 

The sound was imported inside A:M ,

sound #1 = 3x bzzzbzbbzbbbzbzbzb

sound #2 = 1x KLAM

i just aligned the sound whit the moviment , 60 frames whith sound #1 then in frame 62 comes sound #2

 

Thx for your comments ...

If you want I write a more detailed tutorial with some images

Excuse me for the language mistakes

my language is 3D

 

cheers

 

Xtaz

Posted

Nice work....I ll have to give something like that a try,

 

Mike

Posted

Xtaz,

 

The summary was great. Now I have to try and see what I can create with it.

 

Tutorials (especially with pictures :D ) of anything are always great. So if you feel inclined to, please do.

 

Thanx

Glenn

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...