sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Ankylosaurus


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  • Hash Fellow
(I always have to experiment as to which eye should be red/blue - this time it was that left eye red looked best to me - true for you?)

 

Red left is "standard" and most glasses will be built that way now. I've read one article that said more people "get it" if the process is done for blue left, but I don't know if that is true or why it would be except that it's a brain thing.

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  • Hash Fellow
Will you be animating the wrinkles? Possibly with smartskin?
For now they will just stretch as the skin stretches. Down the road, I might experiment with scaling their intensity as the knee bends/unbends.
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