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dailan1

my christmas project production shots

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well... I hope to be finished within the next 2 or 3 days... with Xmas just around the corner I'm not sure how much time i can spend on post and rendering...

Speaking of rendering, does anyone have any suggestions? While doing a test render, i noticed some plack artifacts around the particle systems, but I kind of want to keep it well lit and cheery... is there even a way to keep it close to the workspace render... given time constraints I may only have one shot at it. I'm posting some screen shots without facial expressions or secondary movements (also without hair or particle systems).

 

(See images below)

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fastest way is to render particles only in a separate pass with Alpha ON, then composite in editing.

If you like the way the particles look in a quick shaded render, then render in shaded mode - MUCH faster.

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If you post JPGs more people will see them in the forum. BMPs don't display, they have to be downloaded.

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If you post JPGs more people will see them in the forum. BMPs don't display, they have to be downloaded.

okay, reposted.

post-11782-1260948242_thumb.jpg

post-11782-1260948262_thumb.jpg

post-11782-1260948272_thumb.jpg

post-11782-1260948286_thumb.jpg

post-11782-1260948302_thumb.jpg

post-11782-1260948315_thumb.jpg

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Ah... those are easy to see! That looks like real sharp work!

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yeah it is kind of a Nutcracker parody... you don't actually see a nutcracker, but i did do the toy soldiers, the rat king and main female does throw a shoe... so the events are much similar if you know the story....

 

Here's an issue I'm having though... doing a shaded render and look at what happened to the top of the captain's head? Any one have any clue? I already checked the normals and stiffness is up so much the hair shouldn't move... Does anyone have any thoughts?

post-11782-1261622864_thumb.jpg

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