flashawd Posted August 18, 2009 Posted August 18, 2009 Hi - about a year ago I saw something on the forum where something was applied to an object and it realistically broke into pieces? Does anyone know what I am talking about, that can refresh my memory? Thanks - E Quote
johnl3d Posted August 18, 2009 Posted August 18, 2009 You can also use the "force extrude" on the explode/rebuild plugin to create a hollow "shell" etc check search upper right on fourum try exploding breaking etc Quote
HomeSlice Posted August 18, 2009 Posted August 18, 2009 Here are directions for the E_Rebuild plugin that will transform your model into something Newton Dynamics can break apart. http://www.sgross.com/plugins/plugin3/index.html But I can't find any directions for setting up the Newton Dynamics to make it break. Quote
flashawd Posted August 19, 2009 Author Posted August 19, 2009 Thanks guys - I downloaded the "Explode Rebuildmodel" plug-in and searched the forum, but like HomeSlice coulnt' find directions on how to use Newton Dynamics to make it break. I found an earler posting from you John "you right click the model and choose the plugin wizard explode rebuild then depending on the model and settings it can take some time to setup and build the exploding model then set as a dynamic exploding model in newton...be sure at least ground is static then simulate newton" How do I "then set as a dynamic exploding model in newton..."? I am guessing bring the "exploding" model into a chor and under the properties - Newton Dynamics - use in simulation "on" - use as "Dynamic Breakable Explodeobject" Then I don't know what to do... ;-) Thanks, Eric Quote
johnl3d Posted August 19, 2009 Posted August 19, 2009 At work right now you can put a exploding model on hold and then release it at the time you want it to explode and or fall apart I know there is a project somewhere I my forum area doing that. Will post more info later...back to training now lunch break look at this http://www.hash.com/forums/index.php?showt...mp;hl=exploding Quote
flashawd Posted August 20, 2009 Author Posted August 20, 2009 Hi John - thanks for the link - nice job blowing snoopy up. ;-) I download it, and picking apart the chor. I notice you have in Plug-in properties "Newton Dynamics" turned on - Use as "Dynamic Object". What am I missing - how do you apply that to the model? Thanks for all your help - Eric Quote
HomeSlice Posted August 20, 2009 Posted August 20, 2009 I found this simple Newton Tutorial after a quick Google search. http://www.foro3d.com/attachment.php?attac...mp;d=1120766934 Quote
Gerry Posted August 20, 2009 Posted August 20, 2009 Here's Stefan Gross's E-Rebuild plugin, maybe will do the trick for you. http://www.sgross.com/plugins/plugin3/index.html Quote
flashawd Posted August 22, 2009 Author Posted August 22, 2009 Thanks for the replies and links - I had to put this aside for another more important project... although, I better not tell the client that. ;-) Quote
jimd Posted August 23, 2009 Posted August 23, 2009 Hi Eric here's a movie tut using john's pdf j blow_stuff_up_tut_.mov.zip Quote
flashawd Posted August 23, 2009 Author Posted August 23, 2009 Very cool - thanks Jim - I'll download it now. Quote
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