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Hash, Inc. - Animation:Master

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Posted

Hello there everyone. i just thought i'd introduce myself. i took a 3d animation class in college a year ago or so (v15) and now i'm starting to put it to work for a video game i'm working on and possible webisodes. i'm off to a good start in my post-class era and have learned much since then just fiddling with the easy to use software and as of recently i am beginning to discover the stretches of these forums.

 

i'd just like to say that i've been able to find a lot of help in these forums already even dating back in articles from 2005, with such topics as clothing (i managed to get a cape flowing and leaves draping down from a shoulder pad), figure modeling, lighting. my only regret at this point is that i never utilized the video tutorials while i was actually in the class! i swear i learned more and faster from those videos and watching the directors make mistakes and then fix their own mistakes than i did trying work my way through the book alone the first time.

 

i look forward to utilizing and contributing to this community :)

 

here are a few videos and pics i've been working on

 

 

 

Thom in mock nature armor walking around

 

Thom in mock nature armor doing a boogy

 

First video i made after my mock nature armor was completed

 

Thom in a skirt, i'm still practicing with the SimCloth Feature. it's pretty out there compared to anything else i've tried to do in AM

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i attend a community college in South Texas that is trying to push more video game industry classes into the curriculum. the name of the school is Coastal Bend College-Kingsville Campus and the class is called ARTV 1341 3-D Animation I.

 

 

the videos i was referring to were the reference tutorial videos on the main hash website that go over all the content in just about every chapter of the TAOAM book. i spent a lot of time just working through the book while i was in class. i vaguely remember the teacher showing us a dvd case that the school had received when they ordered AM for their computers but i had no idea how useful the videos on that dvd (and hosted in the main Hash site) would be. i'm just glad that i watched them later rather than never haha.

 

i actually have about 10 or so short videos (3-20seconds) of projects i've done recently of a mock armored unit doing various stock actions with different textures and such. since i got out of class this is the first project i've tried on my own and so far i've modeled armor around Thom, re-rigged Thom (deleted a wrong copy on accident), rigged armor pieces to the newly rigged thom, and i've begun making him custom animations. Again all with the help of these forums. The most surprising piece of help i found was in an archive from 2005 on v12 that talks about all the properties of AM:cloth (strech/spring/shear/ etc etc). Oh yeah, i'm diggin deep! haha

 

i'm going to go read about posting videos/pics to the forums and i'll begin a new thread.

 

i really have been inspired by a lot of these threads and am having the time of my life playing around AM again.

 

 

as a quick edit: i just looked at the names of some the names of repliers to this thread and ya'll have posted a great majority of the threads i've found invaluable. Seriously, much gratitude and i enjoy ya'lls works very much.

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