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Hash, Inc. - Animation:Master

trying some radiosity fake lighting


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had a few free evenings lately and put together a living room mostly of models i´ve made some time ago, tried to fake a radiosity feel, so it would be suitable for animation... this render in 1024x768 took about 50 minutes (16pass) on my 2 year old mac book pro, a vga resolution with 9 passes takes about 15 minutes. a lot of time goes into computing the reflections in the window, for a still it would be no problem to fake it with a decal, but for animation? the lighting setup was a mixture of bulb and klieglights as described in yves tutorial (but only one bulb with only one ray casting shadows for faster rendering), but i mixed it also with heiners skylighter (thanks for this great fast rendering skylighter btw...) to produce the soft lighted feel and soft shadows. actually i´ve used this skylighter in almost every lighting setup since i stumbled on it, i love the soft feel it adds to scenes, works for in- and outdoor shots...

test_new.jpg

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thanks guys... the carpet is nothing fancy, just a regular color and bump decal. i was surprised how good it looked when i saw it rendered for the first time. the picture it was made of was in a pretty good resolution and quality, i guess that´s why...

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  • Hash Fellow

yeah, that carpet stole the show! But the whole looks real good.

 

 

a lot of time goes into computing the reflections in the window, for a still it would be no problem to fake it with a decal, but for animation?
a semi transparent decal on a plane behind the window could mimic the reflection and shifting perspective if the camera moved.
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  • 4 months later...

The reflective window might be a good place to use Yves Reflective Render Shader (HDRI Mapping).

http://www.hash.com/forums/index.php?showt...hl=HDRI+Mapping

 

Be sure to download Dusan's project file for generating a spherical map of your set. It is pretty cool.

http://www.hash.com/forums/index.php?s=&am...st&p=295544

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