noober Posted January 28, 2009 Posted January 28, 2009 I need to animate the edit for a decal. I have tried all of the ways i could think of. Show drivers in the Chor, Key framing the position of the decal, Even tried to use a avi of basicly what i needed but got no where. After i loaded the avi it wouldn't even show up. Even tried "animating" a projection material. If someone could show me how to move a decal from point a to pint b in a chor on a model it would be a huge help. Quote
Caroline Posted January 28, 2009 Posted January 28, 2009 If you mean 'animate the position' of a decal, I don't think you can. You can swap out different decals using 'show more than drivers'. You have to decal the item with multiple decals, and then assign 0% - 100% for each decal. This is a card project that swaps out decals using a pose. (Each 1% moves to a different card, but I got bored after the 5 Clubs ) cards.mov Project: cards.zip If the decal is a static picture that you want to move up and down a model, you could create a small model with just the decal, and then move the model up and down. Quote
Caroline Posted January 28, 2009 Posted January 28, 2009 And this is 'animating the position' of the decal. It is 4 static decals applied at different positions, and each decal image is given 0%-100% at different times. rabbit.mov Project: rabbit.zip Quote
Caroline Posted January 28, 2009 Posted January 28, 2009 Or you could get your avi (I would use a .mov, as A:M seems to play better with a .mov), and import it as an Image > Animation Sequence, and apply it to a simple model. It will automatically play in any chor. This project takes the previous .mov and applies it to a bent cube (my primitives got written over - note to self: embed primitives after loading, otherwise they will get bent). qt.mov Project: rabbit.zip Quote
noober Posted January 28, 2009 Author Posted January 28, 2009 That really sux. I may end up using some type of animated decal. Thanks anyway. Perhaps this is something Hash should look into. Being able to key frame a decals position would really come in handy. Quote
Gerry Posted January 28, 2009 Posted January 28, 2009 Well, Caroline's examples are fairly simple, but isn't that effect pretty much what you're after? What effect are you trying for that an animated decal wouldn't accomplish? Quote
Ersatz anime Posted January 28, 2009 Posted January 28, 2009 You could use a projection or environment map and animate it, it doesn't work quite the same as a decal but you can animate it. Here's an example using a projection map with transparency, if it weren't transparent it would render as bands moving along the surface of the body - nsfw due to nudity Quote
Hash Fellow robcat2075 Posted January 28, 2009 Hash Fellow Posted January 28, 2009 Here's another example of moving a projection map movingMap.mov turn on "Show More Than Drivers" to vary the placement of the Projection map material. AFAIK you have to do it by typing in XYZs in the properties window, there's no visible control. PRJ: MovingMap02.zip Update: It turns out the projected map will still follow the deformation of mesh attached to a bone. I didn't think it would be able to do that. This extended mov and PRJ include that. movingMap3.mov MovingMap03.zip Quote
detbear Posted August 20, 2018 Posted August 20, 2018 What method are you using to control the placement? Quote
Hash Fellow robcat2075 Posted August 21, 2018 Hash Fellow Posted August 21, 2018 In the example PRJ, I just scrolled in values in the X and Y properties for the Material I can make it follow a Null that you move around by hand. Would that be useful? Quote
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