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Hash, Inc. - Animation:Master

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Posted

I need to animate the edit for a decal. I have tried all of the ways i could think of. Show drivers in the Chor, Key framing the position of the decal, Even tried to use a avi of basicly what i needed but got no where. After i loaded the avi it wouldn't even show up. Even tried "animating" a projection material. :blink: If someone could show me how to move a decal from point a to pint b in a chor on a model it would be a huge help.

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Posted

If you mean 'animate the position' of a decal, I don't think you can.

 

You can swap out different decals using 'show more than drivers'.

post-9673-1233141354_thumb.jpg

 

You have to decal the item with multiple decals, and then assign 0% - 100% for each decal.

 

This is a card project that swaps out decals using a pose. (Each 1% moves to a different card, but I got bored after the 5 Clubs :))

 

cards.mov

Project: cards.zip

 

If the decal is a static picture that you want to move up and down a model, you could create a small model with just the decal, and then move the model up and down.

Posted

Or you could get your avi (I would use a .mov, as A:M seems to play better with a .mov), and import it as an Image > Animation Sequence, and apply it to a simple model.

 

It will automatically play in any chor.

 

This project takes the previous .mov and applies it to a bent cube (my primitives got written over - note to self: embed primitives after loading, otherwise they will get bent).

 

qt.mov

 

Project: rabbit.zip

Posted

That really sux. I may end up using some type of animated decal. Thanks anyway. Perhaps this is something Hash should look into. Being able to key frame a decals position would really come in handy.

Posted

Well, Caroline's examples are fairly simple, but isn't that effect pretty much what you're after? What effect are you trying for that an animated decal wouldn't accomplish?

Posted

You could use a projection or environment map and animate it, it doesn't work quite the same as a decal but you can animate it.

 

Here's an example using a projection map with transparency, if it weren't transparent it would render as bands moving along the surface of the body - nsfw due to nudity

  • Hash Fellow
Posted

Here's another example of moving a projection map

 

movingMap.mov

 

turn on "Show More Than Drivers" to vary the placement of the Projection map material. AFAIK you have to do it by typing in XYZs in the properties window, there's no visible control.

 

 

PRJ: MovingMap02.zip

 

Update:

 

It turns out the projected map will still follow the deformation of mesh attached to a bone. I didn't think it would be able to do that.

 

This extended mov and PRJ include that.

 

movingMap3.mov

 

MovingMap03.zip

  • 9 years later...
  • Hash Fellow
Posted

In the example PRJ, I just scrolled in values in the X and Y properties for the Material

 

ProjectionProps.PNG

 

 

 

I can make it follow a Null that you move around by hand. Would that be useful?

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