KnightHammer Posted October 24, 2008 Share Posted October 24, 2008 I've been working on this off and on for a while, a few hours making weeks letting it sit around, and really want it to look good. It is a Temple like design loosely based on Greek/Roman style. Will be made of marble. However my materials turn out too unrealistic and I need some help. Also in its final form it will be atop a hill/mountain to and I don't know if it would look better new or ruinous. So basically any help would be nice. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 24, 2008 Hash Fellow Share Posted October 24, 2008 Good looking model. One thing those shapes need to be more realistic is "bevels" Yves has a good tut on them. http://www.ypoart.com/tutorials/bevels/index.php Quote Link to comment Share on other sites More sharing options...
Kamikaze Posted October 24, 2008 Share Posted October 24, 2008 Looking very nice and impressive, have you tried the Darktrees (Darksim) materials, or EnhanceAM materials ? Quote Link to comment Share on other sites More sharing options...
KnightHammer Posted October 25, 2008 Author Share Posted October 25, 2008 Okay...so bevels are rounded edges right. If that is right is their a simple way of doing that without reworking the model please let their be a material additive I've been over looking. "Darktrees (Darksim) materials, or EnhanceAM materials" no I've not, my AM training was the tutorial and fairly limited at that but I'll look into it. Quote Link to comment Share on other sites More sharing options...
phatso Posted October 27, 2008 Share Posted October 27, 2008 your materials turn out too unreaslistic... show example? Quote Link to comment Share on other sites More sharing options...
Fuchur Posted October 30, 2008 Share Posted October 30, 2008 Okay...so bevels are rounded edges right. If that is right is their a simple way of doing that without reworking the model please let their be a material additive I've been over looking. I'd be happy to say yes to the material-question, but I dont think there is one... There is a plugin from Marcel Bricman (ZPider) around, which can bevel for you... it works in most circumstances, but not in all... I highly recommend to model always from the beginning with bevels. The plugin is available here: Zevel-Plugin Just to say it again: It cant do miracls! *Fuchur* Quote Link to comment Share on other sites More sharing options...
KnightHammer Posted November 5, 2008 Author Share Posted November 5, 2008 I really need to spend more time working on this...beveled the column and a basic material Quote Link to comment Share on other sites More sharing options...
steve392 Posted November 5, 2008 Share Posted November 5, 2008 You made a nice job of that ,well done Quote Link to comment Share on other sites More sharing options...
Masna Posted November 5, 2008 Share Posted November 5, 2008 Nice job so far. I just tried the Zevel plug-in and it just crashed my whole PC, so I'm definitely not going to try that again. Quote Link to comment Share on other sites More sharing options...
KnightHammer Posted November 5, 2008 Author Share Posted November 5, 2008 Nice job so far. I just tried the Zevel plug-in and it just crashed my whole PC, so I'm definitely not going to try that again. Same with the crash...I wonder if its a new version thing either with AM or Vista I made a perfect cube extruded one side beveling by eye than copied those properties to the other sides. Scale it down it looks good...ish. Quote Link to comment Share on other sites More sharing options...
Masna Posted November 5, 2008 Share Posted November 5, 2008 Oh, I see. Looks good! I don't have Vista, so it musty be A:M. Quote Link to comment Share on other sites More sharing options...
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