TheSpleen Posted November 10, 2008 Posted November 10, 2008 Maybe it is the ninja secret? Anyway that looked very good MasterFunk! I look forward to the whole film. Quote
MasterFunk Posted November 14, 2008 Author Posted November 14, 2008 Finished a Scene 3 shot 1. Needs a little work on the turn around. Crits are appreciated. 3_1.mov Quote
Hash Fellow robcat2075 Posted November 15, 2008 Hash Fellow Posted November 15, 2008 finished shot 3_2 Very mysterious. If you "translate to" constrain that object to the character (to his hips, probably) it will follow him a bit better. Quote
MasterFunk Posted November 15, 2008 Author Posted November 15, 2008 finished shot 3_2 Very mysterious. If you "translate to" constrain that object to the character (to his hips, probably) it will follow him a bit better. I used IK arms setup and constrained the arms to the dummy. Then I animated the dummy to follow the body. Quote
Hash Fellow robcat2075 Posted November 15, 2008 Hash Fellow Posted November 15, 2008 I used IK arms setup and constrained the arms to the dummy. Then I animated the dummy to follow the body. I noticed that the character pauses at each step but the object is moving continuously. You can still translate constrain the object to the character's hips (or torso) even if you have IK hands constrained to the object. Then the object will move like the character is moving. Quote
MasterFunk Posted November 15, 2008 Author Posted November 15, 2008 Good idea. I constrained the dummy to the hips and it works great now. Thanks Quote
MasterFunk Posted November 15, 2008 Author Posted November 15, 2008 Here is the clip with the dummy constrained to the ninja's hips. 3_2.mov Quote
Gerry Posted November 15, 2008 Posted November 15, 2008 The way that object rotates when he picks it up is a little sudden and mechanical. I wasn't able to view the previous version. Quote
MasterFunk Posted November 16, 2008 Author Posted November 16, 2008 Here is the third scene third shot. This isn't the best angle, but he kicks the door open. 3_3.mov Quote
TheSpleen Posted November 16, 2008 Posted November 16, 2008 looking good! How many scenes total? Quote
MasterFunk Posted November 16, 2008 Author Posted November 16, 2008 There are seven scenes total. Thanks Quote
MasterFunk Posted November 17, 2008 Author Posted November 17, 2008 Here is the next scene when the samurai wakes up. 4_1.mov Quote
noober Posted November 17, 2008 Posted November 17, 2008 Just wondering on this one. Should he sleep in his armor? If so, should he be under covers? Quote
TheSpleen Posted November 17, 2008 Posted November 17, 2008 The panther sleeps with one eye open. Quote
MasterFunk Posted November 17, 2008 Author Posted November 17, 2008 Just wondering on this one. Should he sleep in his armor? If so, should he be under covers? Good point. I was thinking about that as it was rendering so I think I will just have him laying on top of the sheet like he fell asleep on the job. Thanks for pointing that out. Quote
MasterFunk Posted November 25, 2008 Author Posted November 25, 2008 Shots 4_2 and 4_3 are done. On to scene 5! 4_2.mov 4_3.mov Quote
TheSpleen Posted November 27, 2008 Posted November 27, 2008 will this be posted somewhere we can watch the finished version? Quote
MasterFunk Posted November 27, 2008 Author Posted November 27, 2008 will this be posted somewhere we can watch the finished version? Yeah I will probably put it up on youtube. Or I could zip the file. Quote
TheSpleen Posted November 27, 2008 Posted November 27, 2008 will this be posted somewhere we can watch the finished version? Yeah I will probably put it up on youtube. Or I could zip the file. Yeah I got myself a youtube account, It's handy. Quote
MasterFunk Posted November 28, 2008 Author Posted November 28, 2008 Scene 5_1. The perspective seems to be a bit warped somehow. Maybe the camera is too close? 5_1.mov Quote
TheSpleen Posted November 28, 2008 Posted November 28, 2008 Scene 5_1. The perspective seems to be a bit warped somehow. Maybe the camera is too close? Looks good to me Quote
MasterFunk Posted December 14, 2008 Author Posted December 14, 2008 Hadn't worked on this for a while but I'm back. Here is scene 5_2. 5_2.mov Quote
MasterFunk Posted January 5, 2009 Author Posted January 5, 2009 Here is scene 5_2. The lighting is messed up so I will try to turn off shadows for some lights and see if that helps. 5_2Final.mov Quote
MasterFunk Posted January 5, 2009 Author Posted January 5, 2009 Fixed the lighting. 6_1Final.mov Quote
Gerry Posted January 7, 2009 Posted January 7, 2009 Hey Master Funk, I just looked at this last one so I didn't see what lighting you changed. By the way the character is great, I love the detail and movement. But those hot spots on the ceiling and right wall really flatten out the foreground. Where's the light source supposed to be exactly? Quote
MasterFunk Posted January 7, 2009 Author Posted January 7, 2009 Gerry, I want a sort of warm dimly lit room. I was thinking perhaps torches would be the light sources but I didn't want to deal with sprites cuz they take too long to render. Is there a way I can get better lighting without hotspots? I dont want to us AO because the render is really long. Thanks Quote
Gerry Posted January 8, 2009 Posted January 8, 2009 The way it looks to me is that the whole scene is too evenly lit, with the lit fg competing with the lit bg. The way you've got the character stepping into the "pool of light" suggests maybe a spot light in the ceiling, with the light on the floor a little harder-edged (NOT hard-edged, but less soft than it is now). Then the focus will be on the character and his movements. The ceiling light doesn't even need to be very bright, just enough to feature the character. Another impression is that the shadow on the left wall, if it's significant, should have a little more contrast. It looks like the character is heading toward whatever is throwing that shadow, for some kind of showdown or confrontation. If that's the case, the drama could be enhanced with just a few lighting adjustments. Quote
MasterFunk Posted January 8, 2009 Author Posted January 8, 2009 The way it looks to me is that the whole scene is too evenly lit, with the lit fg competing with the lit bg. The way you've got the character stepping into the "pool of light" suggests maybe a spot light in the ceiling, with the light on the floor a little harder-edged (NOT hard-edged, but less soft than it is now). Then the focus will be on the character and his movements. The ceiling light doesn't even need to be very bright, just enough to feature the character. Another impression is that the shadow on the left wall, if it's significant, should have a little more contrast. It looks like the character is heading toward whatever is throwing that shadow, for some kind of showdown or confrontation. If that's the case, the drama could be enhanced with just a few lighting adjustments. Thanks for the advice. I tinkered with the lights and came up with this after 10 attempts. This will add a lot to the piece. Thanks Quote
MasterFunk Posted January 8, 2009 Author Posted January 8, 2009 Here is the shot with revised lighting. 6_2_Final.mov Quote
MasterFunk Posted January 17, 2009 Author Posted January 17, 2009 6_3 complete. now for the gruesome part. 6_2_Final_shot.mov Quote
MasterFunk Posted February 6, 2009 Author Posted February 6, 2009 here is 6_4. almost done! I think I might add some liquid blood and adjust the swing a little. let me know what you think. 6_2.mov Quote
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