Desert Academy Posted September 9, 2008 Posted September 9, 2008 The grid that shows stride length in the action window has inexplicably moved off the ground and appeared elsewhere. What happened? Quote
Hash Fellow robcat2075 Posted September 9, 2008 Hash Fellow Posted September 9, 2008 if saving, quitting and restarting doesn't fix it, try Help>Reset Settings Quote
Desert Academy Posted September 11, 2008 Author Posted September 11, 2008 Reseting doesn't work. The problem isn't with the settings but with the action itself, somehow the grid showing stride length appears far from where it should. This only happens with one model, all my other characters have a stride length. Quote
Admin Rodney Posted September 11, 2008 Admin Posted September 11, 2008 Can you post a screen shot of your entire work area w/ the A:M interface showing? Quote
Fuchur Posted September 11, 2008 Posted September 11, 2008 Here's a screen shot Did you move the mainbone in any way? Seems very odd to me. You can try to save your action out, reimport it and delete the old one. Maybe it is fixed then? *Fuchur* Quote
John Bigboote Posted September 11, 2008 Posted September 11, 2008 May need to de-activate or delete the stride-length, and then re-set it up again. Quote
martin Posted September 11, 2008 Posted September 11, 2008 Is there a "body" Bone for your scorpion and did it get offset from the Model Bone? Quote
Desert Academy Posted September 12, 2008 Author Posted September 12, 2008 Did you move the mainbone in any way? Seems very odd to me. Is there a "body" Bone for your scorpion and did it get offset from the Model Bone? Based on a couple of these responses it seems that there may be some logical cause for this problem. The lobster model was accidentally modeled and rigged backward, with its tail in the positive Z direction and head in the negative Z. In order to correct this, I rotated both the lobster's skeleton and geometry, noting that all the relationships still worked fine afterward, and set to creating a cycle. The model bone itself was also reversed in the process. I kept all of my initial changes but re-reversed the model bone, saved and re-opened the project with the action. The stride length marker works! Thanks for all your helpful, if slightly bemused, responses! I'll keep an eye on the model bone in the future. Quote
Admin Rodney Posted September 12, 2008 Admin Posted September 12, 2008 I learned something new by you posting this interesting problem. THANKS! Glad to see you got it solved. Quote
Gerry Posted September 13, 2008 Posted September 13, 2008 On this topic, I was creating a walk cycle today for the first time in v15d and I was unable to move the stride length indicator. It appeared I could scale it, but I couldn't move it into position at frame 0. Has it been changed in recent versions? Quote
HomeSlice Posted September 13, 2008 Posted September 13, 2008 You aren't supposed to move the entire stride length widget, at least I don't think you are supposed to. Your model should be centered near 0,0,0 in the Model window and the bottom of the feet on your model should rest at 0 along the Y axis (they will appear to be standing on the X axis line in the Model window). Then when you make a new Action with stride length, all you do is move each stride length indicator horizontally to the point where the foot pivots in relation to the leg. Quote
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