sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Dragon WIP


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Hi guys,

 

I am modeling a dragon which I have wanted to do for a long time, am not going for a typical design I plan to play with him a bit.....chances are i may not model the entire dragon which depends on what scene I decide to put him in.....so far this is what I have and am slowly adding details to his head; am not pleased with his mouth it's tricky to get it looking the way I want it to..

 

crits are welcome...

 

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Thanks guys,

 

3DArtZ I agree but I have eliminated extra splines from the get go and all thats there is what I need...

 

 

He's about 1071 patches right now trying my best to keep it low...

New updates..

 

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Nice work Darklimit. Is this dragon part of the same project as the last 2 bot characters you made?

I remember you saying in a previous post that you dont like to use hooks but I think you could limit some patches by doing that.

I also like the character in your avatar.

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jirard thanks mate, you know I have never used hooks up until this model so I will reevaluate it and see where I can use more to control the patch counts.........this model is not part of a project am doing it for my portfolio......

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jirard yes I created the character in my Avatar but not in A:M you can see a render here [http://s5.photobucket.com/albums/y155/DarkLimitArts/?action=view&current=CatFinal.jpg]

 

Thanks alot guys for the feedback I have updated his head almost done detailing it then unto the body....I have chosen a scene for him so most of his body will be modeled.....

 

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  • *A:M User*

Very Nice! Every since I watched Briar Rose Trailer I have wanted to do a dragon. I have bought books and looked at others view of what a dragon would look like. I have started twice but I have not been happy with the results. Yours looks great.

 

Steve

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-Shelton, Thanks I also have tried before and I did not get good results.......

 

-I have simplified the mesh cage removing extra details, My scene is simple so I don't really need all those details I had in my previous renders....I dropped the patch count from 1125 to 726 which am happy with, the head is done and am designing part of the body..

 

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  • 8 months later...

Hi guys,

 

- I have re-worked most of the mesh I was not to pleased with the direction of the previous design, The mesh is not as clean as I would like it but it's coming along....I still need to build the inside of his mouth, teeth etc...

 

feedback is welcome..

 

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