jakerupert Posted June 3, 2008 Posted June 3, 2008 I have the flat shape of a wave ( see picture) and want to animate it the way, that a wave runs through this shape from one side to the other. Can anybody give me some ideas please, what would be the best way to achieve this effect? Thank you Quote
John Bigboote Posted June 3, 2008 Posted June 3, 2008 Jake- read and reread your Q...can you be more specific as to what you want it to do? Quote
bentothemax Posted June 3, 2008 Posted June 3, 2008 http://www.hash.com/forums/index.php?showt...p;hl=expression There are a few other posts about expression animation including snake movements (very similar to what you are looking for I'd imagine), perhaps you could contact John about this. Ben Quote
3DArtZ Posted June 3, 2008 Posted June 3, 2008 I have the flat shape of a wave ( see picture) and want to animate it the way, that a wave runs through this shape from one side to the other. Can anybody give me some ideas please, what would be the best way to achieve this effect? Thank you What? I'm not sure what you're asking. you want the boat to go up and down on the wave line? Quote
Paul Forwood Posted June 3, 2008 Posted June 3, 2008 You could use a sine wave expression to generate the undulating waves or you could create a simple looping action. Quote
3DArtZ Posted June 3, 2008 Posted June 3, 2008 well, if you just want the waves to move across from left to right, why not just make a black wall like geometry, put a repeating texture and just move the wall left to right? no? too simple? Quote
Ganthofer Posted June 3, 2008 Posted June 3, 2008 Is this similar to what you are looking for? This is all done in A:M. Render as Lines. One model, 2 bones, 1 action (for the wave), Boat action done in Chor and copy/pasted the repeating sequence. wave02.mov waves02.prj Quote
jakerupert Posted June 4, 2008 Author Posted June 4, 2008 In an action I moved the wave from one hill to the next and squeezed it down at the same time and this is the result. What do you think? (In fact I a liitle bit more wanted to achieve the impresson of a wave rolling from one side of the picture to the other...) MircoflyerTestD040608.zip Quote
jakerupert Posted June 4, 2008 Author Posted June 4, 2008 here the .mov MircoflyerTestD040608.mov Quote
3DArtZ Posted June 4, 2008 Posted June 4, 2008 its not bad. I think slowing some things down might make it look better. Like slow the cloud down. and maybe slow the water down more. Quote
jakerupert Posted June 5, 2008 Author Posted June 5, 2008 Yes but that would be finetuning. In fact I really wanted to achieve something more like this ( done with another application ) WasserBootX.mov Quote
Hash Fellow robcat2075 Posted June 5, 2008 Hash Fellow Posted June 5, 2008 In fact I really wanted to achieve something more like this ( done with another application ) what that is is a wave motion distorting a drawing of a wave this can be done in A:M make a long wide grid with numerous vertical splines scale it so 4 vertical splines cover 1 wavelength of the moving wave. (this looks to be about 2x the drawn waves) apply drawing to grid add 4 identical bones group every fourth spline to bone0 group every fourth+1 spline to bone1 group every fourth+2 spline to bone2 group every fourth+3 bone to spline3 keyframe the bones so that they are going up-down-up-down at about one cycle per two seconds, maybe 3 offset the channels so the bones peak one after the other instead of together Quote
jakerupert Posted June 5, 2008 Author Posted June 5, 2008 In fact I really wanted to achieve something more like this ( done with another application ) what that is is a wave motion distorting a drawing of a wave this can be done in A:M make a long wide grid with numerous vertical splines scale it so 4 vertical splines cover 1 wavelength of the moving wave. (this looks to be about 2x the drawn waves) apply drawing to grid add 4 identical bones group every fourth spline to bone0 group every fourth+1 spline to bone1 group every fourth+2 spline to bone2 group every fourth+3 bone to spline3 keyframe the bones so that they are going up-down-up-down at about one cycle per two seconds, maybe 3 offset the channels so the bones peak one after the other instead of together Quote
Hash Fellow robcat2075 Posted June 5, 2008 Hash Fellow Posted June 5, 2008 quick example wave.mov wave.zip Quote
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