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Hash, Inc. - Animation:Master

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Posted

I have the flat shape of a wave ( see picture) and want to animate it the way,

that a wave runs through this shape from one side to the other.

 

Can anybody give me some ideas please, what would be the best way to achieve this effect?

 

Thank you

Wavetest.jpg

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Posted
I have the flat shape of a wave ( see picture) and want to animate it the way,

that a wave runs through this shape from one side to the other.

 

Can anybody give me some ideas please, what would be the best way to achieve this effect?

 

Thank you

 

What?

I'm not sure what you're asking. you want the boat to go up and down

on the wave line?

Posted

well, if you just want the waves to move across from left to right,

why not just make a black wall like geometry, put a repeating texture

and just move the wall left to right?

no?

too simple?

Posted

In an action I moved the wave from one hill to the next and squeezed it down at the same time

and this is the result.

What do you think?

(In fact I a liitle bit more wanted to achieve the impresson of a wave rolling from one side of the picture to the other...)

MircoflyerTestD040608.zip

Posted

its not bad. I think slowing some things down might make it look better. Like slow the cloud down.

and maybe slow the water down more.

  • Hash Fellow
Posted
In fact I really wanted to achieve something more like this ( done with another application )

 

what that is is a wave motion distorting a drawing of a wave

 

this can be done in A:M

 

make a long wide grid with numerous vertical splines

 

scale it so 4 vertical splines cover 1 wavelength of the moving wave. (this looks to be about 2x the drawn waves)

 

apply drawing to grid

 

add 4 identical bones

 

group every fourth spline to bone0

 

group every fourth+1 spline to bone1

 

group every fourth+2 spline to bone2

 

group every fourth+3 bone to spline3

 

keyframe the bones so that they are going up-down-up-down at about one cycle per two seconds, maybe 3

 

offset the channels so the bones peak one after the other instead of together

Posted
In fact I really wanted to achieve something more like this ( done with another application )

 

what that is is a wave motion distorting a drawing of a wave

 

this can be done in A:M

 

make a long wide grid with numerous vertical splines

 

scale it so 4 vertical splines cover 1 wavelength of the moving wave. (this looks to be about 2x the drawn waves)

 

apply drawing to grid

 

add 4 identical bones

 

group every fourth spline to bone0

 

group every fourth+1 spline to bone1

 

group every fourth+2 spline to bone2

 

group every fourth+3 bone to spline3

 

keyframe the bones so that they are going up-down-up-down at about one cycle per two seconds, maybe 3

 

offset the channels so the bones peak one after the other instead of together

 

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