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Hash, Inc. - Animation:Master

specific texture tutorials?


Ravager

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i was wondering if any of you professionals out there could make some tutorials for certain "3d" type skins or textures, or to even make them. but, just for now, i was wondering how you would make a '3d' texture for reptilian type skin. if you did an replied that would be great.

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There are no "3D" textures per say, since all textures and materials are really "2D". The 3D aspect is brought about by the model the textures or decals are applied to and the displacement and/or bump mapping applied to the model. Bump mapping gives the illusion of depth, whereas displacement mapping actually distorts the physical mesh. Traditionally game applications use decals with bump or normal mapps applied to get that 3d effect. As machines get faster, displacement mapping my become more prevalent.

 

Why don't you post a pic of a model you are trying to emulate? Jpg format works best.

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Any material applied or decal applied can be use to make bump/displacement setting on a model by changing the type of decal or adjusting the material settings think white up black down.

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mtut.jpg

This picture of pws shows the same material applied to three balls. one as just color. two as just displacement. three with same material applied twice once as color and once as diplacement

 

 

 

ball one on left ball two on right ball three in front

 

 

tut0.jpg

 

 

 

project filetut.zip

 

 

end of tut for materials

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Johnl3d has described how to do it with materials, but, sorry for the heresy, John, you can also use decals for textures. It depends - some people find materials intimidating, and find decals easier. Materials are resolution independent, whereas if you zoom in on a decal it can look pixellated, or stretched. Materials take longer to render.

 

A:M does texturing in much the same way as other 3d programs, using colour, bump, displacement, specular, etc maps. With a lot of practise, textures can make models look magnificent.

 

Leigh van der Byl has some tutorials on texturing here:

http://www.leighvanderbyl.com/tutorials.html

 

The Texturing for Dummies will be of use to you, as it is explains bump mapping, and all the others, and does not reference any software in particular. UV mapping is another word for texturing.

 

Rusty Williamson has written a very comprehensive A:M tutorial on mapping a face:

http://www.virtualmediastudios.com/tuts/mapping/

It's a brilliant tutorial with lots of pics, and shows flattening in preparation to adding decals. He describes how to make groups and then flatten them in an action, so as not to change the base model.

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The manual could help you here:

 

http://www.hash.com/Technical_Reference/Te...l_Reference.htm

 

Try a search on "apply decal"

 

Applying a decal:

http://www.hash.com/Technical_Reference/Cu...ing_a_Decal.htm

Although where it says "double click a decal icon", I just normally import the image, then drag it onto the model.

 

Restamping:

http://www.hash.com/Technical_Reference/Cu...ED_DECALING.htm

 

There's a section on the different types of maps too:

http://www.hash.com/Technical_Reference/Ge.../DecalClipP.htm

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i was wondering if any of you professionals out there could make some tutorials for certain "3d" type skins or textures, or to even make them. but, just for now, i was wondering how you would make a '3d' texture for reptilian type skin. if you did an replied that would be great.

Colin has a nice tutorial on skin here

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I have seen your things on youtube and they are great and do you think you can make a video tutorial on how you make the alien cause i tried modeling and i suck.

 

i could try, these were done with much time and patience.... it will be very difficult to redo the models again for a tutorial, but maybe i will record myself making any of these new models sometime: the Facehugger, the Chestburster, the Predalien, the Praetorian, and maybe the finishing of some predator weapons/ textures. i hope you understand why i wouldn't want to redo the models again.... i already went through 2 models for each: a prototype for ideas of improvement, and the finals, the ones you saw on Youtube. I already sent the prototypes that i was able to save to the 3D Frog Store, they should be available sometime soon.

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