Ravager Posted March 8, 2008 Share Posted March 8, 2008 i was wondering if any of you professionals out there could make some tutorials for certain "3d" type skins or textures, or to even make them. but, just for now, i was wondering how you would make a '3d' texture for reptilian type skin. if you did an replied that would be great. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted March 8, 2008 Share Posted March 8, 2008 go here and get some darktree simbiot texture the plug-in is already in AM http://www.darksim.com/Repository/ example of five Quote Link to comment Share on other sites More sharing options...
Ravager Posted March 8, 2008 Author Share Posted March 8, 2008 go here and get some darktree simbiot texture the plug-in is already in AM http://www.darksim.com/Repository/ example of five cool, but how do i keep it as a "3d" format? oh, and one more thing, is there a tutorial on how to do this stuff? Quote Link to comment Share on other sites More sharing options...
johnl3d Posted March 8, 2008 Share Posted March 8, 2008 you make a new materialchose the simbiot darktree you want then apply it to the model or group likw any material. Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted March 9, 2008 Share Posted March 9, 2008 There are no "3D" textures per say, since all textures and materials are really "2D". The 3D aspect is brought about by the model the textures or decals are applied to and the displacement and/or bump mapping applied to the model. Bump mapping gives the illusion of depth, whereas displacement mapping actually distorts the physical mesh. Traditionally game applications use decals with bump or normal mapps applied to get that 3d effect. As machines get faster, displacement mapping my become more prevalent. Why don't you post a pic of a model you are trying to emulate? Jpg format works best. Quote Link to comment Share on other sites More sharing options...
Ravager Posted March 9, 2008 Author Share Posted March 9, 2008 well, here is what it looks like so far, i haven't put any textures on it yet because i wanted to know how to make the textures appear rough and bumpy, so to say. Quote Link to comment Share on other sites More sharing options...
Ravager Posted March 12, 2008 Author Share Posted March 12, 2008 so is there an easy tutorial out there for making these types of "3d" textures? Quote Link to comment Share on other sites More sharing options...
johnl3d Posted March 12, 2008 Share Posted March 12, 2008 Any material applied or decal applied can be use to make bump/displacement setting on a model by changing the type of decal or adjusting the material settings think white up black down. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted March 12, 2008 Share Posted March 12, 2008 This picture of pws shows the same material applied to three balls. one as just color. two as just displacement. three with same material applied twice once as color and once as diplacement ball one on left ball two on right ball three in front project filetut.zip end of tut for materials Quote Link to comment Share on other sites More sharing options...
Caroline Posted March 12, 2008 Share Posted March 12, 2008 Johnl3d has described how to do it with materials, but, sorry for the heresy, John, you can also use decals for textures. It depends - some people find materials intimidating, and find decals easier. Materials are resolution independent, whereas if you zoom in on a decal it can look pixellated, or stretched. Materials take longer to render. A:M does texturing in much the same way as other 3d programs, using colour, bump, displacement, specular, etc maps. With a lot of practise, textures can make models look magnificent. Leigh van der Byl has some tutorials on texturing here: http://www.leighvanderbyl.com/tutorials.html The Texturing for Dummies will be of use to you, as it is explains bump mapping, and all the others, and does not reference any software in particular. UV mapping is another word for texturing. Rusty Williamson has written a very comprehensive A:M tutorial on mapping a face: http://www.virtualmediastudios.com/tuts/mapping/ It's a brilliant tutorial with lots of pics, and shows flattening in preparation to adding decals. He describes how to make groups and then flatten them in an action, so as not to change the base model. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted March 12, 2008 Share Posted March 12, 2008 No heresy Caroline I just did not have any decals handy for a quick tut..once again very good and yes Rusty has a very good tut Quote Link to comment Share on other sites More sharing options...
Ravager Posted March 12, 2008 Author Share Posted March 12, 2008 cool, but how do i add the image to the material? it won't let me.... Quote Link to comment Share on other sites More sharing options...
johnl3d Posted March 12, 2008 Share Posted March 12, 2008 you don't add a picture to the material you apply it as a decal to the model then change the type to what you need color bump displacement Quote Link to comment Share on other sites More sharing options...
Caroline Posted March 12, 2008 Share Posted March 12, 2008 The manual could help you here: http://www.hash.com/Technical_Reference/Te...l_Reference.htm Try a search on "apply decal" Applying a decal: http://www.hash.com/Technical_Reference/Cu...ing_a_Decal.htm Although where it says "double click a decal icon", I just normally import the image, then drag it onto the model. Restamping: http://www.hash.com/Technical_Reference/Cu...ED_DECALING.htm There's a section on the different types of maps too: http://www.hash.com/Technical_Reference/Ge.../DecalClipP.htm Quote Link to comment Share on other sites More sharing options...
Ravager Posted March 12, 2008 Author Share Posted March 12, 2008 ok, awesome! one more thing.. what is the default setting for the displacement? (like: -100= very deep, and 100= very high)(?) Quote Link to comment Share on other sites More sharing options...
johnl3d Posted March 13, 2008 Share Posted March 13, 2008 100 = level -100 dpwn 200 up adjust as needed Quote Link to comment Share on other sites More sharing options...
KenH Posted March 13, 2008 Share Posted March 13, 2008 Is it not: 100 = 1cm up 0 = level -100 = 1cm down 200 = 2cm up etc ? Quote Link to comment Share on other sites More sharing options...
johnl3d Posted March 13, 2008 Share Posted March 13, 2008 you are probably right Ken I just never notice much change at a 100 though Quote Link to comment Share on other sites More sharing options...
jirard Posted March 16, 2008 Share Posted March 16, 2008 i was wondering if any of you professionals out there could make some tutorials for certain "3d" type skins or textures, or to even make them. but, just for now, i was wondering how you would make a '3d' texture for reptilian type skin. if you did an replied that would be great. Colin has a nice tutorial on skin here Quote Link to comment Share on other sites More sharing options...
animation man hi Posted March 16, 2008 Share Posted March 16, 2008 I have seen your things on youtube and they are great and do you think you can make a video tutorial on how you make the alien cause i tried modeling and i suck. Quote Link to comment Share on other sites More sharing options...
Ravager Posted March 21, 2008 Author Share Posted March 21, 2008 I have seen your things on youtube and they are great and do you think you can make a video tutorial on how you make the alien cause i tried modeling and i suck. i could try, these were done with much time and patience.... it will be very difficult to redo the models again for a tutorial, but maybe i will record myself making any of these new models sometime: the Facehugger, the Chestburster, the Predalien, the Praetorian, and maybe the finishing of some predator weapons/ textures. i hope you understand why i wouldn't want to redo the models again.... i already went through 2 models for each: a prototype for ideas of improvement, and the finals, the ones you saw on Youtube. I already sent the prototypes that i was able to save to the 3D Frog Store, they should be available sometime soon. Quote Link to comment Share on other sites More sharing options...
animation man hi Posted March 22, 2008 Share Posted March 22, 2008 I understand thanks anyway Quote Link to comment Share on other sites More sharing options...
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