sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

my hair trial


thefreshestever

Recommended Posts

i´m workin on a hammy-like squirrel-character to learn more about hair. i figured out how to work with decals on hair, in this case i´ve decals for the color, the length and the density of the hair... first i had only one hair system, and it looked totally like a stuffed plush toy... then i added a second one, so that i now have a short one with a high density (375) and a long one with low density (25).. looks way better now, but i´m still not satisfied. i still get this kind of pattern, it looks not really natural...

i thought about adding a third system, but i doubt my computer can take any more.

 

the image i added took about 1 and a half hours to render (multipass 9, 1280x720 px), has anyone got an idea how i can speed this up?

how can i make the hair look more natural?

 

what i did so far to make it look better was:

 

- added a little kinkyness

- made it thinner, brighter and 70% transparent to the tip

- selected high values for direction and length variation

 

thanks ahead ;)

hammytest.jpg

Link to comment
Share on other sites

  • Replies 11
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

I think that's a really good image. There is a pattern visible, but if you don't tell anyone no one will notice ;)

I didn't use hair much so I don't know all tricks to speed it up, but do you really need that transparency? Transparency can slow down the render significantly. Maybe you'll get the about same result if you just make the hair thinner at the tips.

Link to comment
Share on other sites

Ive been experimenting with the Hair System too. IS your 375 Hair density the % density setting? that is if it goes above 100. I have my set at 10 @ 100% and that seems dense enough for my purpose . Maybe I better check my settings again.

Link to comment
Share on other sites

the image i added took about 1 and a half hours to render (multipass 9, 1280x720 px), has anyone got an idea how i can speed this up?

how can i make the hair look more natural?

 

An hour and a half for one image?

I have a theory on speeding up your render...seems to work for me. Try this:

 

(Always good advice to 'Save As' before trying something new...) As you noticed, there are two places where you can set your hair emitter's density- one in the main material hair property window and one each in the individual emitter's property windows. I've recently had great speed in renders by reducing the individual emitters density to the lowest value possible- which I believe is .01 (if you set both to .01 you will have a 50-50 ratio of the 2 emitters, but if you set one to .01 and the other to .02,.03,.04 etc you will have a primary emitter and a secondary emitter.)

 

Now this will make your hair quite sparse, so in the main hair property window you will compensate- set that value to 400% or 500% or 900% (experiment) Now- try a render frame and see if you notice an improvement in render time. I hope you do!

 

ALSO= How can you make it look more natural? Have you set the surface attribute to Muhair yet? Muhair gives the overall hair a 'pantene-sheen' that is quite natural. To do this- In the individual emitters 'Surface' property window scroll down to 'Diffuse Render Shader' and click the setting for MuHair, and do the same to the setting below which is called 'Specular Render Shader' (Set to Muhair) There are lots of new settings to dink with but for starts leave the default settings be and see if you like the hairs new look upon render. (Don't forget to specify in the render properties window to turn Render Shaders to 'ON'...under 'options') This will cause a little extra render time but the visual is worth it.

 

Good luck! I like your character!

Link to comment
Share on other sites

I think that's a really good image. There is a pattern visible, but if you don't tell anyone no one will notice ;)

I didn't use hair much so I don't know all tricks to speed it up, but do you really need that transparency? Transparency can slow down the render significantly. Maybe you'll get the about same result if you just make the hair thinner at the tips.

 

thanks... it looks a bit more realistic if you make it a bit transparent at the tips additional to make them thinner... sure, that may be a reason for the long render time... i´ll check that and compare.

Link to comment
Share on other sites

You can also lower the density and use the jitter option to make it look like more hair than what's there. I would also lower you direction value, for the most part, animal fur is usually pretty uniform in direction. As Luuk suggested, remove the transparency and just taper the thickness of the hair in the timeline.

Link to comment
Share on other sites

the image i added took about 1 and a half hours to render (multipass 9, 1280x720 px), has anyone got an idea how i can speed this up?

how can i make the hair look more natural?

 

An hour and a half for one image?

I have a theory on speeding up your render...seems to work for me. Try this:

 

(Always good advice to 'Save As' before trying something new...) As you noticed, there are two places where you can set your hair emitter's density- one in the main material hair property window and one each in the individual emitter's property windows. I've recently had great speed in renders by reducing the individual emitters density to the lowest value possible- which I believe is .01 (if you set both to .01 you will have a 50-50 ratio of the 2 emitters, but if you set one to .01 and the other to .02,.03,.04 etc you will have a primary emitter and a secondary emitter.)

 

Now this will make your hair quite sparse, so in the main hair property window you will compensate- set that value to 400% or 500% or 900% (experiment) Now- try a render frame and see if you notice an improvement in render time. I hope you do!

 

ALSO= How can you make it look more natural? Have you set the surface attribute to Muhair yet? Muhair gives the overall hair a 'pantene-sheen' that is quite natural. To do this- In the individual emitters 'Surface' property window scroll down to 'Diffuse Render Shader' and click the setting for MuHair, and do the same to the setting below which is called 'Specular Render Shader' (Set to Muhair) There are lots of new settings to dink with but for starts leave the default settings be and see if you like the hairs new look upon render. (Don't forget to specify in the render properties window to turn Render Shaders to 'ON'...under 'options') This will cause a little extra render time but the visual is worth it.

 

Good luck! I like your character!

 

 

thanx, i´ll try that out with the percentage settings...

 

i don´t have a shader called muhair to choose in the render shaders menue, is that a new feature? i´m working with a:m 12, maybe i should upgrade..

Link to comment
Share on other sites

You can also lower the density and use the jitter option to make it look like more hair than what's there. I would also lower you direction value, for the most part, animal fur is usually pretty uniform in direction. As Luuk suggested, remove the transparency and just taper the thickness of the hair in the timeline.

 

 

thanks, but where do i find the "jitter option"?

Link to comment
Share on other sites

The guard hairs(longer ones)on the fur look good. I would change the underlying fur to make it a little finer. Also I would have a direction map for the fur or comb more -Think whorls- I usualy take down the density to do this, and just step it up for rendering.

 

Chris

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...