Ravager Posted January 10, 2008 Share Posted January 10, 2008 I have heard this word over and over in A:M, and I am confused about it, what does it mean? What does it do? Did I spell it right? Stuff like that.... Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 10, 2008 Hash Fellow Share Posted January 10, 2008 In A:M it means using one shape to cut out a portion of another shape. Kind of like the bite out of an apple. A:M's booleans work in renders, meaning they dont' actually change the mesh of either object. Quote Link to comment Share on other sites More sharing options...
Ravager Posted January 10, 2008 Author Share Posted January 10, 2008 In A:M it means using one shape to cut out a portion of another shape. Kind of like the bite out of an apple. A:M's booleans work in renders, meaning they dont' actually change the mesh of either object. could it be used for water effects or something like that? i have been waiting and looking for a way to do water effects for a long time now... Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted January 10, 2008 Share Posted January 10, 2008 The 'cutaway' surface adapts the attributes of the negative shape that cu it away...see my old video(below) AMbooleans.mov Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted January 10, 2008 Share Posted January 10, 2008 There's a decent introduction to Boolean operations as they apply to computer graphics on wikipedia: http://en.wikipedia.org/wiki/Constructive_solid_geometry Quote Link to comment Share on other sites More sharing options...
Ravager Posted January 10, 2008 Author Share Posted January 10, 2008 cool, is there a tutorial on booleans somewhere here on A:M? i would like to learn it Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted January 10, 2008 Share Posted January 10, 2008 Not that I know of...but It's pretty simple once you get the basic premise of it. To try it out, make 2 geometries(in the same model)-one to be cut and one to be the cutter (helps to make them different colors, and closed masses, like a lathed sphere-or an extruded box) Now, go into bones mode and assign non-parented bones to each mass. On the properties panel for the cutter mass, select 'make boolean'. Now, bring that model into a chor and slowly animated one shape intersecting with the other and do a quick render... BOOLEANS! Quote Link to comment Share on other sites More sharing options...
johnl3d Posted January 11, 2008 Share Posted January 11, 2008 To get an ideas on how booleans work do a search for them on the forum...here is one of my earlier posts with project http://www.hash.com/forums/index.php?showt...&hl=boolean Quote Link to comment Share on other sites More sharing options...
Caroline Posted January 11, 2008 Share Posted January 11, 2008 Small boolean tutorial by Vern(?) http://www.lowrestv.com/lowres/tutorials/b...s/booleans.html Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 11, 2008 Hash Fellow Share Posted January 11, 2008 BTW, the Help>Help topics file does cover booleans. search on boolean will get you "Specified Booleans" and that has some images and explanation. Quote Link to comment Share on other sites More sharing options...
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