johnl3d Posted August 6, 2007 Share Posted August 6, 2007 This is with multipass two passes This is without multipass aflare.zip I did this in V13 because ( v14 didn' t like flare light added to model) a reported problem. Quote Link to comment Share on other sites More sharing options...
DanCBradbury Posted August 6, 2007 Share Posted August 6, 2007 Is that the look you were going for? It's definitely not real, but very artistic though Quote Link to comment Share on other sites More sharing options...
johnl3d Posted August 7, 2007 Author Share Posted August 7, 2007 Had never tried radiosity so decide to try to see how it would react to a flare...part of the weird results might be the ball is reflective but definite not real results Quote Link to comment Share on other sites More sharing options...
the_black_mage Posted August 7, 2007 Share Posted August 7, 2007 dude that is the most insane look i have ever seen lol. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 7, 2007 Hash Fellow Share Posted August 7, 2007 hat do you mean by "flare"... a lens flare? Quote Link to comment Share on other sites More sharing options...
johnl3d Posted August 7, 2007 Author Share Posted August 7, 2007 Yes the bluish light in the picture is a lens flare and the only light Quote Link to comment Share on other sites More sharing options...
MattWBradbury Posted August 7, 2007 Share Posted August 7, 2007 What are the settings for your photon mapping variables? Quote Link to comment Share on other sites More sharing options...
johnl3d Posted August 7, 2007 Author Share Posted August 7, 2007 just the default Quote Link to comment Share on other sites More sharing options...
rusty Posted August 7, 2007 Share Posted August 7, 2007 John, Are we seeing 'this'? Rusty Quote Link to comment Share on other sites More sharing options...
DanCBradbury Posted August 8, 2007 Share Posted August 8, 2007 John, Are we seeing 'this'? Rusty I'm not john, but no, the poke-a-dotted look is not what you're looking at; that comes from having to small a sample area. What you're seeing is totally different. There is a very strange anomaly that occurs when rendering radiosity, which is more noticable in closed off scenes. If you have immensely bright lights, you will eventually start to see actual shapes appear in the photon patterns that look like objects in your scene, almost like a mirror. It's easily fixable by turning jitter to full. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted August 8, 2007 Author Share Posted August 8, 2007 Thanks for the info ..This was a quick idea since I have never tried radiosity before..lots to learn ..will have to play some more pumped up some of the values and got this mini qt flare.mov Quote Link to comment Share on other sites More sharing options...
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