sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Posted

flare0.jpg

 

This is with multipass two passes

 

 

1flare0.jpg

 

This is without multipass

 

aflare.zip

 

 

I did this in V13 because ( v14 didn' t like flare light added to model) a reported problem.

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Posted

Had never tried radiosity so decide to try to see how it would react to a flare...part of the weird results might be the ball is reflective but definite not real results

Posted
John,

 

Are we seeing 'this'?

 

Rusty

I'm not john, but no, the poke-a-dotted look is not what you're looking at; that comes from having to small a sample area. What you're seeing is totally different. There is a very strange anomaly that occurs when rendering radiosity, which is more noticable in closed off scenes. If you have immensely bright lights, you will eventually start to see actual shapes appear in the photon patterns that look like objects in your scene, almost like a mirror.

 

It's easily fixable by turning jitter to full.

Posted

Thanks for the info ..This was a quick idea since I have never tried radiosity before..lots to learn ..will have to play some more

 

 

pumped up some of the values and got this mini qt

 

 

flare.mov

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