sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

I did a small animation to test my abilities in weight simulation...

comments please...

now I go back to TWO :)

weight.mov

  • Replies 9
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

  • Hash Fellow
Posted

When he's lifting that I would try to get his hips as close and "under" the weight as possible, even as he's just getting it off the ground.

Posted

Durn good until he gets it up off his chest. Hands way too high on the ball, and for part of it the left middle finger disappears.

 

Try this. When it's up on his chest, have him do a little chest bounce to momentarily take the weight off his hands, and have the hands slip down under it further. Then when he gets it up in the air, after a moment have him stagger around and lose the balance.

Posted

ground crack

 

was there 2 set of ground and you animated the top ground downward revealing the crack ground below?

 

use animated texture with animated alpha map?

Posted

I would invert the decal so that the details raise up out of the ground and the

impact area from where the ball lands goes into the ground.

Posted

What phatso said seems right, but I think for a different reason.

 

When you pick up a ball from two points, if they are not on the axis, it would roll exactly as it did. That would put his hands too high on the ball, and he's lucky it didn't roll down his chest and crush his feet.

 

With that kind of (apparent) weight, I wouldn't want to try a chest bounce.

 

Charlie

 

Mike's point about the decal is a goodun. I think you did a heavy job, man!

Posted

thanks all for your comments .... I will return to this exercise later, then I will use all of the pieces of advice proposed by you. Regarding the crack in the ground, I applied a displecement and I adjusted the percentage directly in the choreography. I just decided to incorporate crack to give more emphasis to the weight. I promisse to be more accurate in the next update :)

Thanks again

Posted

Chest bounce: wrong phrase. Struggling little shrug? Anyway, you get the idea, a lot of people shift the weight once they get it shoulder high so they can raise it higher.

 

The first part of the animation is really good, it gets the whole weight and balance thing across. When it's right, you just know it.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...