Xtaz Posted July 25, 2007 Share Posted July 25, 2007 I did a small animation to test my abilities in weight simulation... comments please... now I go back to TWO weight.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 25, 2007 Hash Fellow Share Posted July 25, 2007 When he's lifting that I would try to get his hips as close and "under" the weight as possible, even as he's just getting it off the ground. Quote Link to comment Share on other sites More sharing options...
jfirestine Posted July 25, 2007 Share Posted July 25, 2007 How did you animate the cracked ground? Quote Link to comment Share on other sites More sharing options...
phatso Posted July 25, 2007 Share Posted July 25, 2007 Durn good until he gets it up off his chest. Hands way too high on the ball, and for part of it the left middle finger disappears. Try this. When it's up on his chest, have him do a little chest bounce to momentarily take the weight off his hands, and have the hands slip down under it further. Then when he gets it up in the air, after a moment have him stagger around and lose the balance. Quote Link to comment Share on other sites More sharing options...
ruscular Posted July 25, 2007 Share Posted July 25, 2007 ground crack was there 2 set of ground and you animated the top ground downward revealing the crack ground below? use animated texture with animated alpha map? Quote Link to comment Share on other sites More sharing options...
Fuchur Posted July 25, 2007 Share Posted July 25, 2007 The animation could be done with a decal which would just be set to 0% and than to 100% *Fuchur* Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted July 25, 2007 Share Posted July 25, 2007 I would invert the decal so that the details raise up out of the ground and the impact area from where the ball lands goes into the ground. Quote Link to comment Share on other sites More sharing options...
oakchas Posted July 25, 2007 Share Posted July 25, 2007 What phatso said seems right, but I think for a different reason. When you pick up a ball from two points, if they are not on the axis, it would roll exactly as it did. That would put his hands too high on the ball, and he's lucky it didn't roll down his chest and crush his feet. With that kind of (apparent) weight, I wouldn't want to try a chest bounce. Charlie Mike's point about the decal is a goodun. I think you did a heavy job, man! Quote Link to comment Share on other sites More sharing options...
Xtaz Posted July 25, 2007 Author Share Posted July 25, 2007 thanks all for your comments .... I will return to this exercise later, then I will use all of the pieces of advice proposed by you. Regarding the crack in the ground, I applied a displecement and I adjusted the percentage directly in the choreography. I just decided to incorporate crack to give more emphasis to the weight. I promisse to be more accurate in the next update Thanks again Quote Link to comment Share on other sites More sharing options...
phatso Posted July 25, 2007 Share Posted July 25, 2007 Chest bounce: wrong phrase. Struggling little shrug? Anyway, you get the idea, a lot of people shift the weight once they get it shoulder high so they can raise it higher. The first part of the animation is really good, it gets the whole weight and balance thing across. When it's right, you just know it. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.