dborruso Posted April 16, 2007 Share Posted April 16, 2007 This is a quick animation for something I am trying. It is rigged and animated real quick and dirty. I just wanted to see how it worked. I built this model in another app and imported to a:m as obj. It came in well and had all the texture and bumb maps intact. I rigged it, animated it, and rendered it in a:m. I wont say which app I used because we arent supposed to talk about competitors, but any app that can output obj can be used. It is kind of high poly because the model was subdivided but a low poly version would have worked just as well as it is going to splines. I don't know what use it is but I just feel like exploring other things I can do with a:m. attached is a still render and an animation. dinoam.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted April 16, 2007 Hash Fellow Share Posted April 16, 2007 More successful than I expected. Can you render a wireframe of the animation too? Quote Link to comment Share on other sites More sharing options...
Dhar Posted April 16, 2007 Share Posted April 16, 2007 That looks very, very good, Dennis. What is that spot that appears half way in the animation? Quote Link to comment Share on other sites More sharing options...
dborruso Posted April 16, 2007 Author Share Posted April 16, 2007 Attached is a wireframe render of the animation. I don't know what that spot is. It wasnt there in the test renders i did before. I didn't feel like figuring it out. If I make a finished animation of the dino I will worry about it. dinowire.mov Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted April 16, 2007 Admin Share Posted April 16, 2007 Dennis, Looks very cool. For some reason I can't download the MOV files. Probably something on my end. Keep up the experimenting. Quote Link to comment Share on other sites More sharing options...
dborruso Posted April 16, 2007 Author Share Posted April 16, 2007 I got rid of that spot. It was a stray cp not assigned to the right bone. I improved the lighting too. See attached. dinoam.mov Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted April 16, 2007 Share Posted April 16, 2007 Wow! That has imported really well, Dennis! Interesting how the CP, where there appears to be 5 intersecting splines, doesn't appear to be causing any problems. I would have expected a crease. Any chance of a closeup of that area? With a bit of tweaking of the geometry, to make the features stand out, and some weighting to the skin on his haunches this could be a great little model. Add some dragon wings, and a mouth, and have some real fun! Quote Link to comment Share on other sites More sharing options...
dborruso Posted April 18, 2007 Author Share Posted April 18, 2007 Attached is a movie of 5 intersecting splines. Also another model imported obj. This one has too many patches to really do anything with. The lower poly model before subdividing didnt import well. Probably if I spent more time modeling as a low poly model it would import better. But the tutorial was for a subdivided model. I need tutorials for low poly models. dino5oint.mov Quote Link to comment Share on other sites More sharing options...
dborruso Posted April 18, 2007 Author Share Posted April 18, 2007 Here is my female figure painted. She is from obj. Quote Link to comment Share on other sites More sharing options...
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