helimox Posted January 7, 2007 Share Posted January 7, 2007 Hi fellow hashers, I have included a very low quality render ( 2 passes ) of the new hash vac. The animation was done entirely with the newton plugin by using various fans of positive and negative magnitude ( suck and blow ) to move the caveman through the vac. I have attached a green light to the caveman model so you can follow his path through the vac. Like I said low budget render but hope you enjoy and a big...huge thankyou to Steffen Gross. Look out Hoover , Hash is king! and in the vortex house there is another low quality scud render of the vortex force and newton - its twister all over again! newton_vac.mov vortex_house.mov Quote Link to comment Share on other sites More sharing options...
Dalemation Posted January 7, 2007 Share Posted January 7, 2007 That's impressive! Very imaginative use of the Newton Plugin. Great character too. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 7, 2007 Hash Fellow Share Posted January 7, 2007 That's a wonderful looking character! Some sort of mad-scientist-time-travel-shrinking-wormhole story seems to be in the works. I have one thought about the glassware... try using a different material on the inside surface of the glass. the gradient on the inside is making it look another layer of glass rather than glass with thickness. Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted January 7, 2007 Share Posted January 7, 2007 Great fun, neat idea - great character ! Its stuff like this that sparks inspiration. (I can't believe I haven't tried Newton plug-in yet) Quote Link to comment Share on other sites More sharing options...
helimox Posted January 7, 2007 Author Share Posted January 7, 2007 I wasn't trying to achieve any "look" with it and it is double hulled to avoid any geometry intersections as the caveman model is fairly complex for newton to handle thats why the " glass " looks funny. Setting up a model's that require physical interaction requires some trial and error as sometimes the model might get stuck due to small inner radius tubes and sharp bends. It's kind of like designing a real vacuum cleaner. Quote Link to comment Share on other sites More sharing options...
ruscular Posted January 8, 2007 Share Posted January 8, 2007 how many fans of each did you use, and did you have to put them all side by side? to make them carry thru like that? I guess I am thinking in terms of real world physics. That why I am asking these questions. Quote Link to comment Share on other sites More sharing options...
helimox Posted January 8, 2007 Author Share Posted January 8, 2007 how many fans of each did you use, and did you have to put them all side by side? to make them carry thru like that? I guess I am thinking in terms of real world physics. That why I am asking these questions. If you look at the end of the render all the white cylinders in the mesh are fans. There are quite a few but most of mine overlap each other to ensure that the models would make it through the vac's tight bends. You can get by with fewer if you set the magnitude of individual fan's to a high setting in order to " catapult " your model through using residual momentum - it's all trial and error really. Quote Link to comment Share on other sites More sharing options...
the_black_mage Posted January 8, 2007 Share Posted January 8, 2007 lol dude that last one is awsem! Quote Link to comment Share on other sites More sharing options...
johnl3d Posted January 8, 2007 Share Posted January 8, 2007 Nice Tinkering Quote Link to comment Share on other sites More sharing options...
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