sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Hi fellow hashers,

 

I have included a very low quality render ( 2 passes ) of the new hash vac. The animation was done entirely with the newton plugin by using various fans of positive and negative magnitude ( suck and blow ) to move the caveman through the vac. I have attached a green light to the caveman model so you can follow his path through the vac. Like I said low budget render but hope you enjoy and a big...huge thankyou to Steffen Gross.

 

 

Look out Hoover , Hash is king!

 

and in the vortex house there is another low quality scud render of the vortex force and newton - its twister all over again!

newton_vac.mov

vortex_house.mov

  • Replies 8
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Hash Fellow
Posted

That's a wonderful looking character! Some sort of mad-scientist-time-travel-shrinking-wormhole story seems to be in the works.

 

I have one thought about the glassware... try using a different material on the inside surface of the glass. the gradient on the inside is making it look another layer of glass rather than glass with thickness.

Posted

I wasn't trying to achieve any "look" with it and it is double hulled to avoid any geometry intersections as the caveman model is fairly complex for newton to handle thats why the " glass " looks funny. Setting up a model's that require physical interaction requires some trial and error as sometimes the model might get stuck due to small inner radius tubes and sharp bends. It's kind of like designing a real vacuum cleaner.

Posted

how many fans of each did you use, and did you have to put them all side by side? to make them carry thru like that? I guess I am thinking in terms of real world physics. That why I am asking these questions.

Posted
how many fans of each did you use, and did you have to put them all side by side? to make them carry thru like that? I guess I am thinking in terms of real world physics. That why I am asking these questions.

 

If you look at the end of the render all the white cylinders in the mesh are fans. There are quite a few but most of mine overlap each other to ensure that the models would make it through the vac's tight bends. You can get by with fewer if you set the magnitude of individual fan's to a high setting in order to " catapult " your model through using residual momentum - it's all trial and error really.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...