Ravager Posted July 12, 2006 Posted July 12, 2006 does anyone know how to make a character that you made yourself blink? Quote
jon Posted July 12, 2006 Posted July 12, 2006 if you've modeled a moderately realistic eye with an eyelid, you'll create a pose/relationship that has the eyelids meeting near the bottom lid, and drive it with an action. at least that's how we did things in the old days... -jon Quote
Dhar Posted July 13, 2006 Posted July 13, 2006 Create bones for the eyelids then you can animate the blink. Quote
Hash Fellow robcat2075 Posted July 13, 2006 Hash Fellow Posted July 13, 2006 example of using fanbones to rig an eye lid [attachmentid=18218] I only "animate" one bone, the others follow it becasue of constraints I created inthe model. You'll want to learn more about fan bones and constraints. eyelidbones.movFetching info... Quote
Walter Baker Posted March 24, 2009 Posted March 24, 2009 Hi robcat, me again I was wondering about creating a blink for my character, I watched your movie with bones. Could a blink be done as an action? If so, how??? Or using the bones as you did could I use 1, 2 bones or do I need more bones. Do I use orient like constraints? or Could it be done easier with a maybe a pose slider? Quote
Fuchur Posted March 24, 2009 Posted March 24, 2009 Walter Baker said: Hi robcat, me again I was wondering about creating a blink for my character, I watched your movie with bones. Could a blink be done as an action? If so, how??? Or using the bones as you did could I use 1, 2 bones or do I need more bones. Do I use orient like constraints? or Could it be done easier with a maybe a pose slider? You know all the possibilties Go for the one you are most comfortable with... I like the pose-methode the best so. It is the most flexible thing. *Fuchur* Quote
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