thejobe Posted July 2, 2006 Posted July 2, 2006 hey just something i made today out of shear bordom just though you guys would like Quote
cuboos Posted July 2, 2006 Posted July 2, 2006 interesting you should give it to extra CD Vol II btw are those the darksim materials? Quote
Dhar Posted July 2, 2006 Posted July 2, 2006 I like very much. Is it rigged, does each finger have a bone to simulate springiness? Quote
thejobe Posted July 2, 2006 Author Posted July 2, 2006 I like very much. Is it rigged, does each finger have a bone to simulate springiness? no not at the moment got to figure out how to do the bones for it and yes they are darksim materials just found them and thought i would give it a try. maybe i will put it up for a the extras CD II but would have to tweak it a bit to make it just a bit better. Quote
the_black_mage Posted July 2, 2006 Posted July 2, 2006 even the simplest of thing can be artistic, you should have it standing on a wall in a shed. Quote
steve392 Posted July 2, 2006 Posted July 2, 2006 Thats a nice bit of modeling ,just one observation if I can ,the grain of the wood would maybe look better going along the lenth of the handle rather than around ,but it looks good anyway Quote
thejobe Posted July 3, 2006 Author Posted July 3, 2006 heres the rake in the backyard next to a shed and a fence Quote
Admin Rodney Posted July 3, 2006 Admin Posted July 3, 2006 maybe i will put it up for a the extras CD II but would have to tweak it a bit to make it just a bit better. Not only is that a nice rake... its a beautiful render. I can only assume you rendered that first one with Ambiant Occlusion. Very nice. Quote
thejobe Posted July 3, 2006 Author Posted July 3, 2006 no the first one was with IBL took me an hour to figure out what each setting does the first image of the just the rake was done with mirror ball setting and the second image was done with lat, long i just love how good the image comes out and how its able to render so fast that image at 16 passes only took 7 mins only problem was i couldnt get shadows to show probly did something wrong Quote
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