cosmonaut Posted March 21, 2006 Posted March 21, 2006 Well, I figured that since my Yeti character was based on him and my goal with some of the shader work I've been doing (samples coming soon...) has been to get as close as possible to the monsters inc hair AND since I haven't done much modeling lately I decided to model Sully from Monsters Inc. He still needs some color and, most importantly, a whole heck of a lot of hair, and his hands and feet were taken from the Yeti and could use some work also but here's what I've got so far... Let me know what you think. Kevin p.s. has anyone else run into those weird black artifacts with ambient occlusion? If not I'll submit a report. sully.mov Quote
cfree68f Posted March 21, 2006 Posted March 21, 2006 I couldnt play the video.. didnt have the codec and said the quicktime server didnt either ??? but to answer your question about the Ambient Occlusion. Yes I've seen it in almost every render I've done with it. I'm not sure what causes it either.. seems to be related to hooks maybe ? C Quote
luckbat Posted March 21, 2006 Posted March 21, 2006 has anyone else run into those weird black artifacts with ambient occlusion? If not I'll submit a report. It's a known bug, but please submit a report anyway. This helps Hash prioritize. http://www.hash.com/forums/index.php?s=&sh...ndpost&p=166182 Quote
Hash Fellow robcat2075 Posted March 21, 2006 Hash Fellow Posted March 21, 2006 that looks close, but I bet you have to thin him out after you add hair. Quote
cosmonaut Posted March 21, 2006 Author Posted March 21, 2006 I couldnt play the video.. didnt have the codec and said the quicktime server didnt either ??? Strange, it's just an mpeg4 created with quicktime pro...anyone else having problems? that looks close, but I bet you have to thin him out after you add hair. Thanks Robcat, we'll see about the thinning out, I got some pretty good reference off the monsters inc extra's dvd. The models they showed were pretty fat to begin with... Quote
Paul Forwood Posted March 21, 2006 Posted March 21, 2006 Yes, I can't see it either. Any chance of a Sorenson3 version? Quote
cosmonaut Posted March 21, 2006 Author Posted March 21, 2006 yeah, i'll post one tonight after i get home from work... Quote
Hash Fellow robcat2075 Posted March 21, 2006 Hash Fellow Posted March 21, 2006 Yes, I can't see it either. Any chance of a Sorenson3 version? First guess, you aren't upgraded to the current version of QT7? Don't need "pro" but do need 7. Quote
Paul Forwood Posted March 21, 2006 Posted March 21, 2006 Yes, you're correct, Robert. QT7 won't run on my PC that I use for the internet. The OS is too old. I've downloaded your Sully spin now, Kevin, and viewed it on my other PC. He's great! The fur will really make him the Sully we know and love. Quote
Hash Fellow robcat2075 Posted March 21, 2006 Hash Fellow Posted March 21, 2006 If you can duplicate the look of Sully's hair then Martin can say A:M's renderer is as good as what Pixar had for their first four movies and not just the first three. Looking forward to what you come up with. Quote
martin Posted March 22, 2006 Posted March 22, 2006 If you can duplicate the look of Sully's hair then Martin can say A:M's renderer is as good as what Pixar had for their first four movies and not just the first three. Go, Kevin! I want to include that 4th movie... Quote
cosmonaut Posted March 22, 2006 Author Posted March 22, 2006 I'm on it sir ... Anyway, here's a Sorenson3 version of the turn for those who couldn't view the Mpeg4: sully.mov Quote
cory Posted March 22, 2006 Posted March 22, 2006 I'm on it sir ... Anyway, here's a Sorenson3 version of the turn for those who couldn't view the Mpeg4: Very nice. I agree, you'll probably have to thin him out when you add hair. Right now, it looks like a young John Goodman AO...this is a ver13 feature? Cory Quote
oakchas Posted March 22, 2006 Posted March 22, 2006 AO...this is a ver13 feature? Yes it is. Look for more info in the Radiosity forum. Quote
Dark_Jedi Posted March 25, 2006 Posted March 25, 2006 in what way did you render? iv always wanted my renders to turn out that way but they never do? Quote
KenH Posted March 25, 2006 Posted March 25, 2006 Just noticed the black artifacts on his body. What's causing that? Quote
cosmonaut Posted March 25, 2006 Author Posted March 25, 2006 in what way did you render? iv always wanted my renders to turn out that way but they never do? It's really easy if you have version 13... Ambiance Occlusion I think for this I used 1 light (sun) at 30% and the rest was AO at 70%... Just noticed the black artifacts on his body. What's causing that? A bug apparently. Hopefully it gets fixed soon. Several other people have had the same problem... Quote
Paul Forwood Posted March 25, 2006 Posted March 25, 2006 AO is a fast simulation of ambiant lighting, like a skylight but without any actual lights required. Okay, that's my simplified summary but there is plenty of discussion on the subject, with rendered examples, here in the forums. Quote
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