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Hash, Inc. - Animation:Master

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Posted

The lenses are clear, but they do block a lot of light to his eyes. I tried bumping up the ambience on the eyeballs, but that has the effect of washing out his irises (simple color decals).

 

Is there a way I can brighten up his eyes without washing out the pupils? I'd rather not use geometry for the irises unless I absolutely have to.

 

Thanks!

Nos

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Posted

what I do is make the falloff properties 60% this gives a nice bright appearence, if thats not enough then I create a LIGHT LIST and have lights shine on his eyes.......

Posted

I cant help you regarding the light problem, actually I have had similar problems myself with "glass materials" that shuts out light, without knowing why...

I'm posting this just to let you know that your model is GREAT. Gives me associations to "bob the builder", and that is in a positive way

 

Regards

Stian

Posted

Thanks, guys, I'll try a light list. I haven't played with that yet, but I assume by using a light list I can have the lights affect the pupils only and not the glasses.

 

Nos

Posted

Is there a way I can brighten up his eyes without washing out the pupils? I'd rather not use geometry for the irises unless I absolutely have to.

 

Why add more lights than neccessary? I suggest the Oren-Nayer diffuse render shader, and just adjust the brightness. Light lists, in my not-so-humble-opinion, are a pain in the ***.

Posted

I cant help you regarding the light problem, actually I have had similar problems myself with "glass materials" that shuts out light, without knowing why...

I'm posting this just to let you know that your model is GREAT. Gives me associations to "bob the builder", and that is in a positive way

 

Regards

Stian

 

 

Thanks, Stian. I appreciate the encouragement!

 

Nos

 

I'd consider a light list as well.

 

It gives you more control, and we NEED control lol

 

Good work Nos!

 

 

David

 

 

Thanks, David. I'll let you know how it turns out with the light list method.

 

Nos

 

Is there a way I can brighten up his eyes without washing out the pupils? I'd rather not use geometry for the irises unless I absolutely have to.

 

Why add more lights than neccessary? I suggest the Oren-Nayer diffuse render shader, and just adjust the brightness. Light lists, in my not-so-humble-opinion, are a pain in the ***.

 

I agree, it's going to be a pain. I don't know anything about this Oren-Nayer shader where can I find/learn about it?

 

Nos

  • Hash Fellow
Posted

AFAIK, light lists work on objects, not parts of objects.

 

If the eyes are separate objects from all else then you could do light lists.

Posted

what I do is make the falloff properties 60% this gives a nice bright appearence, if thats not enough then I create a LIGHT LIST and have lights shine on his eyes.......

Darklimit, You win the grand prize! Your idea about adjusting the falloff properties worked perfectly, though I'm not sure exactly why that serves to brighten the center of the sphere. Thanks for the great idea.

 

And thanks to all for your great suggestions!

 

Nos

Posted

Did you try using you eyeball decal as an ambiance map also or did you just crank up the ambiance on the eyeball group?

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