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Hash, Inc. - Animation:Master

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Posted

I have always struggled with modeling organic faces so I'm just doing a bunch to practice. Here's my latest.

 

He started out as a monkey but evolved (forgive the pun) into this guy.

 

Give me your thoughts.

face.mov

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Posted

One more thing, I think that the area around his mouth is not as smooth as it could be. I have applied the porcelain material but it could use some help.

 

I'm posting a shaded wire version in hopes that some of the more experienced spliners can give me some pointers/critiques.

facewire.mov

Posted

I think that is an excellent head. It already has character and is engaging.

 

One thing I do when I'm trying to assess splinage is to study the prebuilt models. They usually give me clues as to where I can improve. From the looks of the splines, it seems pretty good to me. It may just be a matter of tweaking.

 

Scott

Posted
Looks great. Are the eyes separate?

 

From the back, he looks like a burly soldier with helmet on :lol:

Yes, the eyeballs & pupils are seperate.

 

Hey, that's not a bad idea for one of his adventures.

Posted

just awsome alot better than my attempts

i think ill call him stew not sure what your going to call him but im going to call him stew

Posted

yeah, a good looking character. Do you have plans for how you're going to animate the eyes? I look forward to the texturing etc.

 

Also like the three-headed rotation!

Posted

Also like the three-headed rotation!

 

It's all done with mirrors my friend.

 

I'm planning on giving this guy some life. I'm still trying to figure out what his body will look like. Also, I've started on my image submission for the Christmas contest so that may take some time.

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