jakerupert Posted June 26, 2005 Posted June 26, 2005 Hi all, Please have a look at my testrender at: http://www.jostkeller.de/dreid/testing/DelageShowroom217.mov ca 9MB Download Any suggestions what I could do better, before I start a finalqualityrender? Jake DelageShowroom215.tga Quote
ddustin Posted June 26, 2005 Posted June 26, 2005 Jake, Very nice work! It does, looks a little dark for a showroom. Most showrooms are well lit. David Quote
nf1nk Posted June 26, 2005 Posted June 26, 2005 You have clearly made a bunch of very cool cars, How about one more in that empty space in the upper right (even just another instance of one of the two cars in shworoom)? I had an art teacher who screamed, about always have an odd number of like objects. Another thought would be break up the color, I love red cars, but sports cars also come in green or yellow or... Also some nurbs, like a kiosk behind one of the cars, with some book you can almost see. Oh yeah and more light. Quote
Hash Fellow robcat2075 Posted June 26, 2005 Hash Fellow Posted June 26, 2005 Hey, that looks like a Delahaye! Put one of the showgirls on the turntable with the car. Have her gesture to the car like she's pointing to the grand prize on a game show. Or she could actually be in the car. And give her a dress other than red. White or yellow might be good with the red car. Quote
jakerupert Posted June 27, 2005 Author Posted June 27, 2005 Thank you all, I will think about , what of your suggestions I could still integrate -...... but first I have some finalrendering problem: When I render this scene I get some strange artifacts. I have set the lights to Quality 100% Brightness 10% and Contrast 50 %. There is motionblurr, shadows and DOF active. Also Multipass on. Any ideas what can cause that and how this can be avoided? Thank you all ;>) Jake Quote
jakerupert Posted June 27, 2005 Author Posted June 27, 2005 I rendered again with the quality auf the volumetriclights set to 200% and the shadows switched to z-buffered, but its even worse. Now you can see the wireframe shining through the car in the background. What do I do wrong with these volumetric-lights? Somebody must have a solution for this...I guess? ;>( Jake Quote
Hash Fellow robcat2075 Posted June 28, 2005 Hash Fellow Posted June 28, 2005 I know this isn't "radiosity" you're using , but since there isn't a "lighting" forum you might put a post there and see if you can get Yves to weigh in on this. Quote
John Bigboote Posted June 29, 2005 Posted June 29, 2005 THIS needs be said: I LOVE THE DAMES!!! That aside... about your glitches... have you checked your normals? If you are using porcelin and normals are flipped you will get that shmutz. I (myself) have been dealing with similar rendering problems but have recently discovered that if I use 'lighting sets' (drag and drop a light onto a model in the chor and explore the options) that this COULD be my workaround... Very inspiring work! Quote
KenH Posted June 29, 2005 Posted June 29, 2005 I think the artifacts could be fixed by adjusting the brightness/contrast...and other options. From what I remember, brighter high contrast volumetrics led to them. Quote
jakerupert Posted July 1, 2005 Author Posted July 1, 2005 So this is my first finalrendering-result. The good think: my old 1.4 Ghz Athlon rendered almost 4 days on this without crashing! (I wanted to test this) , the bad thing you see in the movie, but I have already certain suspicions, what this could be......... http://www.jostkeller.de/dreid/testing/DelageShowroomX.mov ca. 5 MB I didn`t tweak the animation for the time being, volumetric lights, motionblurr and DOF are on...... ;>) Jake Quote
jakerupert Posted October 7, 2008 Author Posted October 7, 2008 How time passes by! Finally got that old project of mine fixed in AM 15. It were some reversed normals in the cars body. about 100 hours rendertime.... Always find it hard to keep my sets over a longer time and newer versions. Often I cant really reload because of too many missing decals, materials etc. Dont want to embed , since I am continually developing may models further. So I already lost much work , I had already put into scenes. How do you guys handle that? Maybe saving the set as an action is the right way? DelageShowroom15Test0.mov Quote
Fuchur Posted October 7, 2008 Posted October 7, 2008 If you know that you will not work longer on it, I would recommend to consolidate the project and zip it into one file. That way you wont loose anything if you want to get it done a year later. The best way however is to use a good projectstructure and always save a copy of your models into it. Dont know if this can help you but I recently wrote a small batch-file which will create the project-structure for you. Just copy the folder and the batch-file into the same folder (for example C:\3d-Projects\) and create a shortcut to the batch-file on your desktop. Doubleclick on the shortcut, follow the instructions on the screen and it will create a projectfolder for you. See you *Fuchur* projectwizard_v0_1.zip Quote
jakerupert Posted October 7, 2008 Author Posted October 7, 2008 If you know that you will not work longer on it, I would recommend to consolidate the project and zip it into one file. That way you wont loose anything if you want to get it done a year later. The best way however is to use a good projectstructure and always save a copy of your models into it. Dont know if this can help you but I recently wrote a small batch-file which will create the project-structure for you. Just copy the folder and the batch-file into the same folder (for example C:\3d-Projects\) and create a shortcut to the batch-file on your desktop. Doubleclick on the shortcut, follow the instructions on the screen and it will create a projectfolder for you. See you *Fuchur* (By the way, went out and bought me a quadcore, right after I read your answer in the other thread) cheers ;>) Jost Quote
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