pancho simpson Posted June 11, 2005 Share Posted June 11, 2005 So, since my Rick Derry topic seems dead, i´ll update here! I finally took some time last night to model the dreaded ear. Surprise, A:M´s splines are so awesome i had it done in under and hour!!!!!! here´s some wires and a skylit render. C&C would be greatly app. Quote Link to comment Share on other sites More sharing options...
pancho simpson Posted June 11, 2005 Author Share Posted June 11, 2005 and the skylit render Quote Link to comment Share on other sites More sharing options...
adamP Posted June 12, 2005 Share Posted June 12, 2005 Looks fine to me, nice and smooth. In my modeling experience (which isn't much), I've found that in some cases, less is more when it comes to splineage. Your model is very smooth, but IMO it might be a little spline heavy. Maybe try to keep the smoothness with less splines, but like I said, it looks fine. Quote Link to comment Share on other sites More sharing options...
jamagica Posted June 12, 2005 Share Posted June 12, 2005 hmm..It doesn't look spline heavy at all to me...Colin F.'s is heavier...it's a good mesh! Nice skylight render Quote Link to comment Share on other sites More sharing options...
KenH Posted June 12, 2005 Share Posted June 12, 2005 Nicely done. The ear is a good job too. It seems like the hole needs to be brought back...or something. Quote Link to comment Share on other sites More sharing options...
higginsdj Posted June 12, 2005 Share Posted June 12, 2005 Yes, a very nice model and there is nothing wrong with the splinage though you may wish to add/continue some splines on the corner of the eyes so you can animate some creasing. Lets see some facial tests (animation wise) next Cheers Quote Link to comment Share on other sites More sharing options...
rusty Posted June 12, 2005 Share Posted June 12, 2005 Very nice. Did you really model the eyes as parrt of the head? -- be tough to animate. However the model is very good and splines have been laid to meet minimal animatable requirements (you might need more in some areas but those you do have are configured correctly). Excelent job. BTW, I live up I-15 in PQ -- SD rules. Rusty Quote Link to comment Share on other sites More sharing options...
itsjustme Posted June 12, 2005 Share Posted June 12, 2005 Very nice work, the only additional crit I have is that I would use a couple of hooks and/or route a spline from going to the lip to going under the nose to meet it's counterpart to reduce the number of splines in the top lip by a couple...I'm thinking you could get rid of two on each side. The lower lip is perfect though. Quote Link to comment Share on other sites More sharing options...
entity Posted June 12, 2005 Share Posted June 12, 2005 Nicely splined. You made good choices with your hooks. You din't have to use double hooks... I used many double hooks in my ears. Quote Link to comment Share on other sites More sharing options...
pancho simpson Posted June 13, 2005 Author Share Posted June 13, 2005 thanx a lot guys, i've done very limited facial tests already, with an old version of the model, and it looks ok. The eyeballs are separate objects. I'll try to reduce the density of the top lip Quote Link to comment Share on other sites More sharing options...
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