sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

It look good, except that she probably should have bend her knees a bit more.

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Jost,

I'm liking your model... simple and effective.

 

At first glance I like the walk cycle. Very nice.

I agree that the knees should bend just slightly. As she is walking just now the stiffness 'feels' painful. Not sure why I say this... try walking that way and I guess it would be. ;)

 

The thing I'd suggest to really sell the walk would be to have the left and right feet actually cross over in front of each other at the extremes of the walk cycle. It works as is... but might be even better and help you bend those knees to have the legs actually cross over, shifting her weight back and forth just a little bit more.

 

A+ for demonstration too! :)

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