Eos Posted March 2, 2005 Posted March 2, 2005 Hey, just did this for my dad. He's a graphic designer and needed a render of a label he made in one of his client's products. Quote
Eos Posted March 2, 2005 Author Posted March 2, 2005 The tricky part of the texture was to make the white elements transparent so you could see the can metal through them. I used two maps, one for the label and other for the transparency value. Crits and opinions are welcome! Quote
JBarrett Posted March 2, 2005 Posted March 2, 2005 Dang...nice can! And I don't say that to just any guy... Seriously, very well done. Great job on all fronts. Quote
Eos Posted March 3, 2005 Author Posted March 3, 2005 Geez thanx, I'm honored, of course... I consider myself a beginner in this, and materials are not exactly my strong point. Soon my dad will prompt me for more of his labels, so stick around! Quote
Guest Nicholas8681 Posted March 3, 2005 Posted March 3, 2005 Very nice can. Its rare to see this type of work done in AM, its refreshing:) Quote
ChrisThom Posted March 3, 2005 Posted March 3, 2005 Very nice indeed. What base material did you use for the can itself? Quote
Eos Posted March 3, 2005 Author Posted March 3, 2005 What base material did you use for the can itself? Believe it or not... I used the default chrome material that comes with the A:M. Well, kinda. I just changed the color to a brighter gray. Quote
John Bigboote Posted March 5, 2005 Posted March 5, 2005 Nice. Frank is referring to the fact that there are 2 ways to skin that cat. The way you did it and the other way is to use an alpha channel (matte) on your label artwork. Good job to you and your 'pops'! Quote
Tony Posted March 5, 2005 Posted March 5, 2005 That IS a really nice can. I was toying with paintcans breifly: paint cans but didnt have any success applying a label to them. The top rim is sweet. Any hints on labeling it so effectively? Quote
Eos Posted March 5, 2005 Author Posted March 5, 2005 Thanx for your comments! I don't know very much about map applying in A:M, I heard somewhere about the Alpha Channel as a way of adding transparence, but couldn't exactly solve how to include it in the decal mode... If you make an Alpha channel in Photoshop, for example, and export it as TGA, would it be included when you apply the decal in A:M? I'll give it a shot to see what happens. Something that bothered me with my texture is that the two decals (diffuse and transparency) didn't match accurately. I think i'll make a test with alpha channel, just to see if it gets better. Quote
Admin Rodney Posted March 5, 2005 Admin Posted March 5, 2005 That you didn't use alpha channels might be adding a neat/realistic effect there. It's almost as if the label was printed onto the can and the registration of the colors was just slightly off. You see that a lot in the real world. A perfect placement might lessen that effect. Good job! Quote
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