adamP Posted February 17, 2005 Share Posted February 17, 2005 I had some spare time on my hands, so I decided to practice some animation. This is the first animation I've cranked out in a while. C & C welcome. dodgeball1.mov Quote Link to comment Share on other sites More sharing options...
adamP Posted February 17, 2005 Author Share Posted February 17, 2005 Here's another angle. dodgeballfront1.mov Quote Link to comment Share on other sites More sharing options...
starwarsguy Posted February 17, 2005 Share Posted February 17, 2005 Great job! One problem I see that really stuck out to me the first time I watched it. The dodgeball stops shortly after bouncing off of his head and you can see its shadow... Otherwise, great job! Quote Link to comment Share on other sites More sharing options...
heyvern Posted February 17, 2005 Share Posted February 17, 2005 Do one with motion blur! Do one with motion blur! Pleeeeease! It really needs motion blur... Very funny. I step framed through it and love that look on his face just as he gets hit. Happens so fast you never see it... maybe subconciously. Vernon "!" Zehr Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted February 17, 2005 Share Posted February 17, 2005 HAHAHA! I love it! the poor sucker didn't know what hit him. but Vern is right: WE WANT MOTION BLUR! WE WANT MOTION BLUR! Quote Link to comment Share on other sites More sharing options...
Hubukai Posted February 17, 2005 Share Posted February 17, 2005 Oh man that was funny! Yes Motion Blur would be nice. What a great character! Quote Link to comment Share on other sites More sharing options...
agep Posted February 17, 2005 Share Posted February 17, 2005 LOL... FUNNY. I also did a frame by frame view.. Great facial expression at the hit Quote Link to comment Share on other sites More sharing options...
jesshmusic Posted February 17, 2005 Share Posted February 17, 2005 If he can't dodge a ball, I guess he can't dodge a wrench either! Excellent! (Motion Blur) <- Subliminal message Quote Link to comment Share on other sites More sharing options...
adamP Posted February 17, 2005 Author Share Posted February 17, 2005 Here ya go! I also fixed the shadow. dodgeball_motion_blur_1.mov Quote Link to comment Share on other sites More sharing options...
adamP Posted February 17, 2005 Author Share Posted February 17, 2005 front view... dodgeballfront_motionblur_1.mov Quote Link to comment Share on other sites More sharing options...
jesshmusic Posted February 17, 2005 Share Posted February 17, 2005 Much better! Although... did you use multi-pass when you rendered? If you didn't, you should because the blur looks very real. Quote Link to comment Share on other sites More sharing options...
adamP Posted February 17, 2005 Author Share Posted February 17, 2005 forgot multi-pass, actually I never used it before, but it looks great! dodgeballfront_motionblur_1.mov Quote Link to comment Share on other sites More sharing options...
adamP Posted February 17, 2005 Author Share Posted February 17, 2005 I think I like this angle better. dodgeball_motion_blur_1.mov Quote Link to comment Share on other sites More sharing options...
Heath_Naylor Posted February 17, 2005 Share Posted February 17, 2005 Good Looking, but I did notice a few things after watching it. His head seems to lead the fall as if he was hit with something that is following through with the motion, not boncing off, he should stagged and fall down I think, but I am really new to this animtion thing. The ball bounces far as if it was shot not tossed, the recoil seems a bit big to me, but once again I am new and could be making a fool out of myself. All together the animation looked good. Good job on it Quote Link to comment Share on other sites More sharing options...
adamP Posted February 17, 2005 Author Share Posted February 17, 2005 Thanks for all the comments everyone! Quote Link to comment Share on other sites More sharing options...
adamP Posted February 17, 2005 Author Share Posted February 17, 2005 The ball bounces far as if it was shot not tossed, the recoil seems a bit big to me I didn't have time to animate it, but his robot friend Spike, who's twice his size, is the one throwing the ball. I guess that's why I made the recoil so big and his head get hit so hard. I just assumed that having a 10 foot tall robot throwing a rubber ball would hurt real bad. Quote Link to comment Share on other sites More sharing options...
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