adamP Posted February 17, 2005 Posted February 17, 2005 I had some spare time on my hands, so I decided to practice some animation. This is the first animation I've cranked out in a while. C & C welcome. dodgeball1.mov Quote
adamP Posted February 17, 2005 Author Posted February 17, 2005 Here's another angle. dodgeballfront1.mov Quote
starwarsguy Posted February 17, 2005 Posted February 17, 2005 Great job! One problem I see that really stuck out to me the first time I watched it. The dodgeball stops shortly after bouncing off of his head and you can see its shadow... Otherwise, great job! Quote
heyvern Posted February 17, 2005 Posted February 17, 2005 Do one with motion blur! Do one with motion blur! Pleeeeease! It really needs motion blur... Very funny. I step framed through it and love that look on his face just as he gets hit. Happens so fast you never see it... maybe subconciously. Vernon "!" Zehr Quote
Mr. Jaqe Posted February 17, 2005 Posted February 17, 2005 HAHAHA! I love it! the poor sucker didn't know what hit him. but Vern is right: WE WANT MOTION BLUR! WE WANT MOTION BLUR! Quote
Hubukai Posted February 17, 2005 Posted February 17, 2005 Oh man that was funny! Yes Motion Blur would be nice. What a great character! Quote
agep Posted February 17, 2005 Posted February 17, 2005 LOL... FUNNY. I also did a frame by frame view.. Great facial expression at the hit Quote
jesshmusic Posted February 17, 2005 Posted February 17, 2005 If he can't dodge a ball, I guess he can't dodge a wrench either! Excellent! (Motion Blur) <- Subliminal message Quote
adamP Posted February 17, 2005 Author Posted February 17, 2005 Here ya go! I also fixed the shadow. dodgeball_motion_blur_1.mov Quote
adamP Posted February 17, 2005 Author Posted February 17, 2005 front view... dodgeballfront_motionblur_1.mov Quote
jesshmusic Posted February 17, 2005 Posted February 17, 2005 Much better! Although... did you use multi-pass when you rendered? If you didn't, you should because the blur looks very real. Quote
adamP Posted February 17, 2005 Author Posted February 17, 2005 forgot multi-pass, actually I never used it before, but it looks great! dodgeballfront_motionblur_1.mov Quote
adamP Posted February 17, 2005 Author Posted February 17, 2005 I think I like this angle better. dodgeball_motion_blur_1.mov Quote
Heath_Naylor Posted February 17, 2005 Posted February 17, 2005 Good Looking, but I did notice a few things after watching it. His head seems to lead the fall as if he was hit with something that is following through with the motion, not boncing off, he should stagged and fall down I think, but I am really new to this animtion thing. The ball bounces far as if it was shot not tossed, the recoil seems a bit big to me, but once again I am new and could be making a fool out of myself. All together the animation looked good. Good job on it Quote
adamP Posted February 17, 2005 Author Posted February 17, 2005 Thanks for all the comments everyone! Quote
adamP Posted February 17, 2005 Author Posted February 17, 2005 The ball bounces far as if it was shot not tossed, the recoil seems a bit big to me I didn't have time to animate it, but his robot friend Spike, who's twice his size, is the one throwing the ball. I guess that's why I made the recoil so big and his head get hit so hard. I just assumed that having a 10 foot tall robot throwing a rubber ball would hurt real bad. Quote
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