sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

How 2 make a toon boy.


Shaun

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still working of the shadow problem... its a hack area-light rig, should look better with z-buffered shadows!

here is a v10 render with a bit of smartskin...

having issues with porcelain on five point patches near the eyes.

c_mac_fr0000.jpg

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Nice character, I love that look. Make sure your normal are all facing out to get rid of the crud look with procelain that's what you need to do. Just re-open the project to get rid of and artifacting after that.

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Very nice model.

 

How dynamic do you want the shorts? There is a cloth sim in the current version such that you can animate the character then sim the cloth (and then fix any breakthroughs. V12 will have a perfect cloth sim (no breakthroughs) from what I have seen.

 

If you just want some limited dynamics then you can set up a rig on the shorts with dynamic constraints. There is a tech talk video on Dynamic Constraints on AM Films

 

Cheers

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If you do a search for "dynamics demo" in the WIP section you'll find a tuturial I made of simulating cloth with dynamic constraints and translate to constraints...in the tech talk video the guy explains how to do collision detect, which is something I forgot to explain in my tuturial

 

EDIT: Nevermind..here's the link:

 

Here it izzy

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