starving4rtist Posted January 24, 2005 Share Posted January 24, 2005 I'm working on a low-poly predator model. Hopefully I can keep it low poly...I always want to add too much detail. There's a lot of optimization that I can do, but I want to get the basic shapes done first. Quote Link to comment Share on other sites More sharing options...
Korken Posted January 24, 2005 Share Posted January 24, 2005 Don't forget it's aim-laser. =D Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted January 24, 2005 Share Posted January 24, 2005 WOW! he looks pretty darn good to me without any "pesky" details Quote Link to comment Share on other sites More sharing options...
starwarsguy Posted January 24, 2005 Share Posted January 24, 2005 Good work so far. Half of my modeling is done in game models and I'd have to say that looks mighty fine! Quote Link to comment Share on other sites More sharing options...
cfree68f Posted January 24, 2005 Share Posted January 24, 2005 wow.. looks done to me! C Quote Link to comment Share on other sites More sharing options...
Scottj3d Posted January 24, 2005 Share Posted January 24, 2005 Looks great!. I'd like to see it as a high detail model as well. Maybe an animated one. Quote Link to comment Share on other sites More sharing options...
starwarsguy Posted January 24, 2005 Share Posted January 24, 2005 Wow. You just made my day... Quote Link to comment Share on other sites More sharing options...
starving4rtist Posted January 24, 2005 Author Share Posted January 24, 2005 Update. Still lots of tweaking on the parts I've done, as well as a lot more modeling to do. Quote Link to comment Share on other sites More sharing options...
nf1nk Posted January 25, 2005 Share Posted January 25, 2005 As long as low res is the goal and its going to be textured anyways, couldn't the crease at the edge of the mask be handled as a texture map, as oposed to actual polys? Looks great in either case, I just have found smoother surfaces tend to be easier to texture and get good results. also when it comes to dumping polys for the hair you could model three or four strands on either side and model the rest as a blob. Quote Link to comment Share on other sites More sharing options...
starving4rtist Posted January 25, 2005 Author Share Posted January 25, 2005 Thanks for the suggestions nf1nk. When I get around to optimizing I might do that. Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted January 25, 2005 Share Posted January 25, 2005 WOW! how did you make his body? Quote Link to comment Share on other sites More sharing options...
starwarsguy Posted January 25, 2005 Share Posted January 25, 2005 Are you experienced in making game models? It looks like it. Quote Link to comment Share on other sites More sharing options...
mediaho Posted January 25, 2005 Share Posted January 25, 2005 Looking awesome! And very efficient. Can't wait to see more. Quote Link to comment Share on other sites More sharing options...
pancho simpson Posted January 25, 2005 Share Posted January 25, 2005 so, has this even been modeled in A:M, BTW nice lighting and tyhe modeling is just awesome! also, having played Alien vs Predator 2 (the game), i can tell ya your model kix the crap out of the in game ones! Quote Link to comment Share on other sites More sharing options...
starving4rtist Posted January 27, 2005 Author Share Posted January 27, 2005 Lots left to do...I'm not happy with the feet, and I still need to optimize it. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted January 27, 2005 Admin Share Posted January 27, 2005 Sure looks like you are having fun. Keep it up! Lots of fun to watch you put him together. I'm curious how even with low density mesh you will get the areas that appear to have so many splines going into the same CPs to work. Maybe it's just a trick on my eyes or your workflow allows for such things. Quote Link to comment Share on other sites More sharing options...
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