Wegg Posted January 3, 2005 Posted January 3, 2005 Here is a nice Finished Chestnut wood. . . Probably really good for furnature. . . Can check it out <here> Quote
Wegg Posted January 4, 2005 Posted January 4, 2005 Here is an Oak material. . . You can check it out <here> Quote
D.Joseph Design Posted January 4, 2005 Posted January 4, 2005 "Ask and it shall be given unto you." Someone is now $5.98 richer and another is $5.98 poorer but satisfied with beautiful wood. Quote
Wegg Posted January 4, 2005 Posted January 4, 2005 If your making furnature. . . you have to have your strips of Cedar or the bugs will eat up your work. <Link> Quote
D.Joseph Design Posted January 4, 2005 Posted January 4, 2005 Hmm. I just bought the Oak and Chestnut and I think that the Oak will meet my needs. Man, these are nice textures! I first thought, "Yeah, it's just some combination of colors and settings with one of Hash's texture modules." But MAN! I expanded just the Oak and discovered a highly complex material all built with A:M functions. William, put me down for wanting the whole set when they come out. If this wood works, then it means that I can render my Year in Review animation on Macs, which will save some time. I just need to change some colors and then I'll post a render of how much better my room scene looks with the Eggington texture over an Enhance:AM texture. Quote
Dearmad Posted January 4, 2005 Posted January 4, 2005 The textures in the above look a little too closely attached to one basic combiner style, whereas wood has all sorts of little combinations of patterns. Not a crit of the materials offered by Wegg, because those may just have scaling issues (I can't tell), and certainly have made at least one customer very happy, but to me, a procedural wood can look a little more like: And I for one don't mind a little shine to a finished wood used in nice, "high-class", furniture. Forgive me, I've just always had an unhealthy interest for wood procedurals in raytracers. Don't know why. Edit: Forgot to mention, one is an old darktree (available free somewhere I'm sure), the others are native AM ones I've made. Quote
starwarsguy Posted January 4, 2005 Posted January 4, 2005 They look oddly shaped... Is that the wood, or are you just not using eggs as models? Or something else? Quote
Dearmad Posted January 4, 2005 Posted January 4, 2005 Just made a quick lathed object. Hey if they don't look like wood to you then they don't look like wood. Quote
Wegg Posted January 4, 2005 Posted January 4, 2005 Here is a spiffy Ironwood. You can check it out <here> Quote
D.Joseph Design Posted January 5, 2005 Posted January 5, 2005 From my Chair Wars animation: I wanted everyone to see the difference between the Enhance:AM texture that I used ("straight from the box") and the EggProps material with which I replaced it (only changed the colors and lowered reflectivity). The unfortunate thing about those beautiful reflections off the wood work is the extra forty-five minutes it added to the render. First frame took 1:17, second took 2:04 (hours, not minutes). Quote
zacktaich Posted January 5, 2005 Posted January 5, 2005 Looks nice Daniel, although I would maybe tweak the settings on that vertical slat. Looks really nice. Quote
steve392 Posted January 5, 2005 Posted January 5, 2005 wow that is a big difference ,nice looking wood Quote
Wegg Posted January 5, 2005 Posted January 5, 2005 First frame took 1:17, second took 2:04 (hours, not minutes) I would personally LOVE to see these speeds increase. 2 hours just isn't practical. I think Animation Master's raytracer hasn't really caught up with all the newfangled mmx superturbo 3DNow optomizations that other parts of the renderer have. A real pitty. It would be nice if you could bug tech support about it. Send them your scene and see what they can do to make it go faster yet still look the same because. . . that does look pretty slick. Maybe baking? Does anyone know how to do that? BTW I have used the Enhance textures myself and it is surprising that you can't get similar results with those. . . are there no scaling options? Quote
D.Joseph Design Posted January 5, 2005 Posted January 5, 2005 The texture itself is not the problem. Here are the things causing my lengthy render times: A total of nine lights, three of them casting four rays—major slow down there Reflections—this is the reason the new wood texture added forty-five minutes to the render—I wasn't using reflections last time. 16-pass rendering—so take whatever the above equals and multiply it by about 14 or 15. Quote
Wegg Posted January 5, 2005 Posted January 5, 2005 Here is the glam pic for the Walnut material. and here is the <link> Quote
Wegg Posted January 6, 2005 Posted January 6, 2005 Here is some pretty Zebra Wood. And here is the <Link> Quote
MarkusAralius382 Posted January 6, 2005 Posted January 6, 2005 wow that tutorial about importing AM models to lightwave looks pretty cool. I still wish there was a way to be able to export AM animations to lightwave. Oh well..... Quote
Wegg Posted January 6, 2005 Posted January 6, 2005 With all these great materials and models!?!? You want to render in another package!?! Ahh. . . If you NEED to move motion info to another app then I'll probably be able to help you out soon but. . . man. . . it'd have to be a big need cause things are damn cool in A:M land. I have never been more enthusiastic and optomistic of the future of A:M than I am now. Quote
Wegg Posted January 7, 2005 Posted January 7, 2005 And. . . A fresh batch of Country Pine. . . <here> And some Finished Cypress. http://www.eggprops.com/cart.php?target=pr...category_id=253 Man. . . I have so many of these sucker so render. . . Quote
balistic Posted January 19, 2005 Posted January 19, 2005 huhhuhhuh "wood" huhhuhhuh *cough* sorry Quote
Wegg Posted January 19, 2005 Posted January 19, 2005 huhhuhhuh "wood" huhhuhhuh *cough* sorry he he. . . he he. . . Quote
heyvern Posted January 19, 2005 Posted January 19, 2005 I seriously hope that the cypress wood was recycled from old trees harvested from under the water in rivers and not cut down from living plants. Vernon "Environmentalist Conservationist" Zehr Quote
MarkusAralius382 Posted January 19, 2005 Posted January 19, 2005 With all these great materials and models!?!? You want to render in another package!?! Ahh. . . If you NEED to move motion info to another app then I'll probably be able to help you out soon but. . . man. . . it'd have to be a big need cause things are damn cool in A:M land. I have never been more enthusiastic and optomistic of the future of A:M than I am now. Ya the reason is me and my friend are making a short together but he is so stubbern about rendering it in lightwave instead. Even though i tell him AM is just as good. That would be so cool if you could help me out in being able to move motion into lightwave!!! Then we could start making progress on our short Quote
ypoissant Posted January 19, 2005 Posted January 19, 2005 Wegg, That shows not only what can be achieved with A:M materials but also the high skill level of you and your team. Brian, You newbee! Glad to see you here. Did you see how your still are rating on the A:M stills? Quote
Wegg Posted January 20, 2005 Posted January 20, 2005 That shows not only what can be achieved with A:M materials but also the high skill level of you and your team. Thanks man. That means a lot. Quote
nf1nk Posted January 22, 2005 Posted January 22, 2005 You know something I spent weeks on, but am still not satisfied with my result is peeling paint on wood, this is my last best effort, any thoughts? I am not satisfied with how it looks on the curved aspects Quote
Wegg Posted January 22, 2005 Posted January 22, 2005 You know something I spent weeks on, but am still not satisfied with my result is peeling paint on wood, this is my last best effort, any thoughts? I am not satisfied with how it looks on the curved aspects if. . . your asking me. I think it looks ok. Propper lighting would help pull some further realism into it. And when paint is chipping like that it is generally much more faded. Sunbleached I should say. The only color should be in the areas the sun can't reach. . . <shrug> Quote
lazz Posted January 22, 2005 Posted January 22, 2005 I think everyone should buy Wegg's materials. They're just soo darn good. Its almost too tempting to put everything on that site into the shopping cart . Quote
Wegg Posted January 24, 2005 Posted January 24, 2005 I think everyone should buy Wegg's materials. They're just soo darn good. Its almost too tempting to put everything on that site into the shopping cart . That. . . wouldn't suck. Quote
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