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  1. I recently finished work on a new character called Reiko Isn't she cute? She'll be starring in my new video game project. I haven't made any firm decisions other than it'll be a heavily story driven adventure/puzzle game with 8 directional movement. Over the last couple of days I've been working on getting some basic things organised. Such as Reiko herself being controllable and her being able to walk around objects. Below is a quick video of what I've got done so far. Sequence_01.mov
  2. something weird happened. i was working in after effects cs6 while a:m v16 ran in the background. somehow my graphics card did some weird stuff, my desktop-image was gone for a few seconds for instance, and the computer got slow... i forced quit on after effects, then regularly shut down a:m and restarted the computer. after that the project workspace in a:m was gone. and i can´t get it to show up any more. but only in v16. in v15, v17, v18, everything was still there like it should be. i deleted my v16 version and reinstalled it, but STILL no project workspace. how can that be???? i´m on a mac, OS 10.68 btw. i´d very much like to get v16 running again, it´s the most stable version ever on a mac. any ideas?
  3. Hi fellow A:M'ers I've just started up an new and ambitious project (maybe to ambitious? ). Anyway, the project is to model the beautiful WWII cruiser KM Bismarck. I hope that I manage to keep an certain amount of details, but as you probably guess, this model is going to get an huge amount of patches. as it is now I have approximately 171K of them.... I make many of the parts of the ship as individual models, and assemble it all in an actions. Let me know what you think so far Best regards Stian UPDATED 03.08.06 assembled: [attachmentid=19199] [attachmentid=19200] [attachmentid=19201] [attachmentid=19202] arado floatplane: [attachmentid=19198] cannons: [attachmentid=17714] [attachmentid=17563] [attachmentid=17564] guns: [attachmentid=17616] [attachmentid=17640]
  4. This was the first project I did in AM. My nephew was trying to make a career as a racing driver and this was an attempt at raising some sponsorship. It was only intended as a fist pass at the idea and, if the company was interested, then we'd get the polished version done. It never got finished because, they were interested at first but, just as we started to look into it more, two of their marketing dept died with stress related problems so we got lost in the process. The nephew, Ben Clucas, then 17/18 now 29, is still working as a racing driver, albeit not on the plane initially hoped for. There are lots of clips of him on Youtube, including an amazing race at Phillip Island in Australian F3, were he won by 0.17 of a second, when he'd been third at the second to last corner... simon Ps Be warned second ever project on its way... BB.mov
  5. I asked a few months ago about file structures for people working on a project and was very appreciative of the responses received. I'm trying to plan a project which I hope to spend next year working on, could anyone kindly point me to a resource for overseeing the running of a complete project? I have no real experience in this area and have always relied on memory and catching up when needed. I'd like to try to do it better this time. Its not so much the particular details of individual areas such as models but the overall structure of a project and how to keep track of it as it unfolds? Any help gratefully received. Thank you. regards simon
  6. I recently updated to V17 and am using it to render while animating in V15 at the same time. I will move over to V17 when I get the current short done. In the meantime I have a couple of questions on some changes that seem to have happened between the versions on the way the projects are saved. I'm used to the way V15 saves out the projects as separate files and have adapted to that system. In V17 it seems to save it out to separate folders each time with the file structure sequence inside ? Also, the previous project does not load automatically when the program is opened and needs to be selected under the project heading on the top menu. These are minor changes and just need adjusting to on my part but, in case they are not, have I missed something and need to reset or are these standard changes ? regards simon
  7. wheatfields.mov wheatfields.zip half without image and half with
  8. Hi guys working on a train project and I have 2 questions that maybe you can help with first question smoke when i export out as a jpg or tga I get smoke in the finale render ( test mov jpg has smoke) when I export out as a movie I get no smoke however when I place an image such as the stars in the background I get my smoke ( test mov has smoke because of star png background ) is that normal for movie export or do i have to turn something on 2nd question models do you guys mdl to scale say something is 20 feet do you mdl 20 feet I've been doing what feels comfortable is there a rule ? thanks j TRAIN_MOV.mov
  9. As threatened. The second ever project in AM. This was the original version. It later got re animated and edited down to three days rather than five but, that version has some horrible compression artefacts on it and still has a large file size. This has been chopped a bit but ( WARNING ), the music is still as annoying as ever. There are many things I'd change if I did it now but I was pleased with it at the time. ( about 9-10 years ago). I still like the idea though. The figure models were adapted off the CD at that time. Rather inexpertly, as you can tell. simonLC_320.mov
  10. So for the time being I am working in v13 until I get my licensing issues sorted out. I thought I would start a goldfish model, something simple to get some practice in and I am happily modeling away and I think to myself "I should save this". So I got to File > Save Project as and I get a dialog with no place to input the name or hit "save". I can't resize it to get those things, either. Any thoughts as to what might be going on? I may be using v13 for a few days yet and don't want to not be able to save my work. I have posted a screen cap.
  11. Man oh man, I've had post project blues before, but never for this prolonged a time. It's a weird thing. You work on this project that takes up all of your time and it's the reason you get up in the morning and the reason you are so late going to bed. Then in the last stretch, it's exhausting and it's tough sticking with it to the end. And then it's over ...and that's it. Suddenly you don't have to get out of bed in the morning, your reason for being seems to have just checked out. I've been trying to jump back into another project, but I can't seem to break out of this funk. Part of me just thinks that it was such a prolonged marathon of work that I just need more time to recover. There's also that element of the pain of the last part of it being too fresh in my mind. Some friends and I used to go canoeing once a year when we were in high school and college. By the end of the trip, I was usually horribly sunburned and exhausted and trying to remember why I thought this was fun. But then, a year later, I'd forget about all the suffering and want to do it again. I don't guess enough time has passed for me to have forgotten how hard it was to do that last project. :-) Add to it all the normal life problems (my younger brother has been diagnosed with hodgkin's lymphoma, a highly treatable cancer, but one that still will require six months of chemo and he's symptomatic, so he's in pain and shrinking down), and I'm just not being able to turn over the engine with my worn-out spark plugs. I'm certain it will pass, but I'm going to stop announcing projects until I have one that makes it past the initial "hey, that'd be fun to do" stage.
  12. Hi, Okay...when did you people move from saving mainly the project file to mainly saving the chor file? Why did you do this? What advantages does this have? Is there really 'any' difference besides the .prj and .cho file extensions? What else is there to this? What else, if anything, are you using chor files for? FYI: I have only used saving chor files for large models that exceed what I call the workable patch limit--once you pass a certain patch count (at least in V14) response time becomes unworkable. Cheers, Rusty
  13. Decided to Do a little Fan Art Model of one of my favorite characters from Dragon's L.
  14. Hi my name is David. My first post and first clip done in AM. It took about eight months. Its a Christian based animation so if that is not your thing please don't be offended. Sorry I took the link down. Video no longer on youtube.
  15. Unsure of the source for images used from 2009 rendered in 17 Lightning.mov lightning.zip
  16. That's right folks, we are now, officially getting this old boat underway. You will need to do a few things to get started. First and foremost, you most watch the intro video that robcat put together (many thanks Robert). This video will bring you up to speed on the set, how to use it, and how to render, submit etc. Very well done. View it Then you need to get your very own copy of the project. Here it is: RearWindow_Assets_B.zip So with much anticipation and ballyhoo, I declare this project off to the races. [Edit] Uploaded the project to the forum, instead of ftp...
  17. Hi, I'm only charging this female comedian whose in England $200 to put together an intro to her prod cast (first time I ever charge and 'money' for animation work). I took this project mostly so I could track my time and see how my estimate stacked up to reality. Estimate 8 hours/work hours to date 21 and still much to do, LOL. One thing I need to create are 'energy balls'--a special effect--either an animated material or an animated decal (or both). Here's the description: Spheres which are clear energy (almost look watery to give a hint of reflection but mostly clear, yet you don't see THROUGH them to other spheres) and the halo around is an almost fluorescent green. I see this green a lot now when I'm watching sci-fi videos. If you saw Prometheus it shoa lotp alot. Effect like subtle shift of reflection to indicate activity as opposed to a static ball. It's important that they don't like like a solid object, or water, but just 'energy'. I have several ways to go but am looking for fresh alternatives and ideas. Thanks, Rusty
  18. green.mov green.zip playing around with an idea so made it green for today
  19. So as I am gradually tinkering with more and more aspects of AM , the idea of starting to focus all my work towards a project idea has come to the forefront. If there is one single thing that I have learned here is planning is so important. It is just such a huge time saver. (what surprised me more than anything was the need to plan modeling) Anyhow, so when you guys are working on a relatively small project (say 30 -60 secs) do you keep everything in one project file? All the different scenes and chors kept and saved in the one project? I guess I was wondering if there are any issues with AM bogging down if you start having many Chors or models. Again its more of me trying to understand some best practices of project workflow as I try to be doing things in the most efficiently but correct fashion and before I start off something would like any ideas folks might have to share.
  20. While working on the prototype for a game project I was starting up, I created some models of various props and such. I was working in Blender, and so they're all polygonal models. But that's fine. I've decided I'm going to recreate a couple in-particular in Blender. It's a good "1-to-1" comparison and, I think, will help me with learning how to handle splines better, etc. They're a small and medium sized market stand which were going to be used for a market place area of the starting town in my prototype. The medium stand isn't finished as of this screenshot, and actually needed some optimization to be really game ready (3661 faces for just a single, static object is a bit steep, especially when fewer would do just as well). The smaller stand isn't as complex, but could still be optimized a bit, and the texture-mapping was placeholder, to test my UV unwrapping job. Each of those, I bet, will be much lighter weight as Hash Patches. So, I think it'll be a fun project to undertake, to sorta augment the exercises in TAoAM. Having first-hand knowledge of what the end result is supposed to be will be helpful, too. I still have the Blender models here somewhere, too, so I can open those up for a direct reference if need be. So here's pics of each... Small Stand Medium Stand Thought I'd share that, see if y'all had any thoughts, feedback, etc.
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