sprockets Learn to create your own tool bars! Behind The Scenes: A:M and Animatronics Jeff Cantin's Classic Splining Tutorial Strange Effect, video demo and PRJ included John blows up a planet, PRJs included VWs by Stian, Rodger and Marcos Myron's band gets its own wine!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Search the Community

Showing results for 'project'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • * Latest Info *
    • Open Forum
  • Animation:Master
    • Animation:Master
    • Featured
    • Community Projects
  • Animation:Master Users
    • New Users
    • A:M Users Groups
  • Learning Animation:Master
    • TaoA:M Online
    • A:M Rendering
    • A:M Tutorials & Demos
    • Benchmarks
    • C++ Learners
  • Quick Links
    • Hash Inc Store (Direct Link)
    • New Users!
    • Manuals (Download)
    • TaoA:M Videos (Exercises)
    • Quick Start Videos (Intro to A:M)
    • A:M Stills
    • A:M Films
    • A:M FAQ
    • A:M on Facebook
    • Hash Inc FTP Site
    • The Hash Inc Store (Subscribe to A:M for only $79!)
  • A:M Users's A:M User Club Banner
  • Animation:Master's General Discussion
  • Animation:Master's Releases
  • Animation:Master's Topics
  • Live Answer Time's Themes and Notifications

Calendars

  • Community Calendar
  • Hash, Inc Trade Shows & Event
  • Hash, Inc Notes, Important Dates

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Name


Location


Interests


System Description


Short Term Goals


Mid Term Goals


Long Term Goals


Contests Won


FACEBOOK


TWITTER


SKYPE


YOUTUBE


GOOGLEPLUS

  1. Great tutorial in unraveling that Sumi still works. Thanks Rob! Quick question....What line in the project workspace do you right click on ... for the composite to be exported? Thanks!
  2. Thanks David, Attached is the project that has the woman model and a modified version of the male model. I also put the Skylights that I use for rendering. I get good results using them and it's pretty quick. 36 passes in 4 minutes on an old computer. Initially both models were just faces. I quickly modeled the bodies for rendering purposes so they are gonna be a mess. I added the porcelain to smooth while I am modeling. So if someone does not use it the models will have severe creases. I don't give any thought to any kind of organization either lol. If something is missing from these project files you guys can let me know and I will upload it. Nu1P.prj Nu1.zip
  3. Maybe this project can serve as a starter question. Attached is a project that I can't get to work. Pretty simple really ...three handkerchiefs are supposed to fly out of magic hat. No matter how big the force, they simply fall down...hmmmm MagicTrick.prj
  4. This one is actually a project that my late girlfriend and I started almost ten years ago. she played the voice of the fox and since she passed almost three years ago, I put it on the shelf for a while. My brother convinced me to finish it as a tribute to her.
  5. I recently started a small project with a puppit I made of some garden strings and velvet. They were a bit moveable, but I had no idea to set it up with the right stability to make a movie of it. Then I reminded the one_frame_button of my Cad camera. So I made some surounding and tried some pictures. My first attempts were a bit fraggy, as I had no idea to make the puppit straight for a longer period. Then I found some small magnets, and used coins to move the feet as parts for the walk trace. It all looks a bit chunky, as I had hardly an idea how much frames needed a walk pose, or a still. This was made with a range of 600 frames. 😏 pino.avi
  6. Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Fixed All: 7025 Re-arranging bone heirarchy causes constraints to not get made Fixed All: 7023 Adding IK constraint creates motion with incorrect offsets Fixed All: 7022 Interrupt drawing broken Fixed All: 7024 Multi-pass anti-aliasing broken Fixed All: If a renderpreset was loaded ,the projectcamera was not flagged as modified Added All: 6997 Feature: minimum size for translate mainpulator? The translate and the scale manipulator now scaled up, if the size is to small AND the "World Space" button is set to ON. Fixed All: 7021 Fluidsystem broken Fixed All: 7020 Real-time fluid particle display much slower than before. Fixed All: 7018 Cast Occlusion OFF doesn't work. Fixed All: 7019 Problem with Direct X-Exporter Fixed All: 7015 Only one sprite system can show in real time Fixed All: Deleting a bone, which is a boolean cutter isn't recognized, means the model is anyway flagged as boolean Changed All: Properties "Boolean Cutter" and "Prevent assigning cp's" are not longer visible in a model instance they can only be changed in the model cache Fixed All: 6979 PWS adds un-needed labels to User Properties folders. Fixed All: 7014 Cp instance empty additional driver for bias, project marked always as modified. Fixed All: 7013 Particle sprites flipped in Progressive Render Thank you. @yoda64Sorry I was so delayed getting this up!
  7. I think your idea of having objects appear sequentially is brilliant but I can't seem to get it to work. Here is a embedded project of a top hat with things appearing, but they seem unaffected by the force. Any suggestions? TopHat.prj
  8. here is Hash version will add project if interested test_mpeg4.mp4
  9. going through old project found this newblob.prj
  10. Found a bunch of old project files this one from 2002 I wonder if I should "finish it" alinemannew.prj
  11. If you are still having trouble with the rotoscope issue you could bring your project to Live Answer Time on Saturday and we could try to ascertain the problem.
  12. In a simple test, it seemed to work for me. I'd need to know more about your project. Try this. Load this PRJ and render it and post the result. RotoTest01.zip Use the Render Preset that is included. You load it ("Load a Preset") in the render panel. Welcome back!
  13. I have been stumped by not being able to re-name imported Chors or anything else. Until i remembered... that I have to do Project>Embed All to force the asset to no longer be saved separately from the PRJ. As long as the asset is saved by itself on disk and only linked to by the PRJ you can't rename it in the PRJ. You can tell if an asset is external because it has the Floppy disk on its icon. Another option is to rename the file in Windows before you load it.
  14. found another old project ..thought I'd share acfrog9.prj
  15. Do Project>Embed All and then save the PRJ under a new name.
  16. will upload model tonight not sure why its not in project
  17. Was working on a man-eating type prop for a project and decided to take it a little further... rendered with some volumetric lights and radiosity.
  18. Hello Hashers- I created a simple project of some flat pieces of paper blowing away..... however in the first few frames, the entire group of paper bounces in the air. I can't figure out where the setting is that might cause those papers to bounce.. Any ideas? Many thanks, Tom bounce.mp4 BounceTest.prj
  19. Many times over the years I have added some constraints in a Pose, closed the Pose window and then... they were gone! Now i have found a repeatable set of steps that makes this happen and a work-around to avoid the loss. First try this SimpleArmIKTest005.prj Open SimpleArmIKTest005.prj (Thanks to Forum member Tom for contributing this test case) In the Project Workspace>Objects>Arm> >New>Pose>On/Off to start a new Pose (aka "Relationship") In the Project Workspace>Objects>Arm>Bones, drag "handIK" to the top of the hierarchy by dragging it onto the Bones folder In the Relationship window> on the "lower arm" bone>New Constraint>Kinematic Click on the "handIK" bone with the eyedropper to choose it as the "target" Close the Relationship window. The new Pose will remain in the model but it will have no constraints in it. Ouch! There is something about working outside that Relationship window, before making the constraint, that causes the constraint to get made only in the temporary Action that always appears while a Relationship window is open. When the Relationship window closes, that Action disappears and the constraints that were made disappear also. Work-around... If you have opened a Relationship window and have reason to work outside of it, close it and re-open it before you make any new constraints. You can reopen a Relationship window by double-clicking on its name in your model's Relationships folder... It is possible to have many numbered Relationships in one Pose folder. Be sure to choose the one you really want to open. I have reported this bug to Steffen. Until he can implement a solution... use the work-around! @svetlik I think this is the problem you brought up a few weeks ago.
  20. I have uploaded a very simple project which might present an area of discussion on Saturday Live. I am familiar with setting poses for "percentages" but I am less knowledgeable about Poses that are "On/Off". I am wondering if the topic for discussion can be adding an On/Off pose to this simplistic arm with one Pose being IK and the other Pose being FK..? PoseTest.prj
  21. I just tried v19l Netrender and it doesn't seem to find the paths to all the various components; forcing me to lead it to every model in the chor. I tried consolidating the project into a new folder but it stopped after loading the project, not asking to select a chor. Would someone please confirm this in case I'm doing something wrong? Thanks.
  22. I am surprised to only notice now that streaks can't cast shadows! I presumed they had that option but they don't. If I had to have streaks cast shadows I would do it with compositing... Make a render with everything set to black except the streaks set to white, shot from the vantage point of the light. This will look like white particles on black. apply that render to the light to project it on the scene. Render from the regular camera view with all objects to white, turn off streaks, turn off all other lights. This will look like white lights crawling on otherwise unlit surfaces. This is your streak shadow buffer. Render the scene normally to OpenEXR format and composite the streak shadow buffer with the OpenEXR shadow buffer to combine the shadow information. This compositing could be done in an A:M Composite project or in something like After Effects. This is sort of how Z-buffered shadows work anyway However it is probably easier to fashion a small sprite that looks like a streak and use Sprites instead 😃
  23. Found a project while moving to new computer not sure I posted it before my_spring.prj
  24. Here is the new leaf project rendered to 400 frames. As you can see there is not the cyclic quality of the v12 version. I wrote to Steffen and asked if it was possible to reproduce the original version where the leaves cycle continuously. BlowingLeaves.mp4
  25. Rodney mentioned this. Charles Babbage works in a special effects shop that makes large animatronics for movies and live shows. He has been has been using A:M for many parts of the pipeline. Farther down the thread he gives a fuller description of the workflow on this particular project.
×
×
  • Create New...