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  1. Almost Christmas and already Christmas cards are landing on my doormat and I expect I’ll find some digital Christmas e-card in my email box any time soon. So instead of building my own e-card online with often pairs with unwanted e-mails I thought why note create my own digital Christmas card created with AM. Quick easy and simple... or at least I initially thought it would be easy... I’m expecting it’s not a whole lot of work, but for someone who is still learning never done any kind of animating before it’s really time consuming and a challenge. The idea is, White background/ground, Render 1 or 2 Christmas balls, hanging from a branch, shadow cast on the ground Text added (what should be seen in the reflection of the balls) Pretty much the following image I’ve created a branch with thick green hair that would qualify as Christmas tree branch, best I could come up with in the least amount of time Not really that good looking, but quick and easy and will pass for a branch. (So if any one has any points on modeling a more realistic looking branch in a short amount of time I'm all ears) Created spheres to pass for Christmas balls, but I’ve not much experience setting up a reflective surface and the color don’t feel right, but I guess that’s due to the reflection, shiny, bling bling look that is missing and very likely the light sources around it. Added a Ribbon tying the ball with the branch, but the ribbon looks... leather/plastic like. If anyone could assist me in setting up the proper color/reflection settings that will make a ball look like an actual Christmas ball as well as getting the ribbon to look like actual piece of cloth that isn’t reflective, shiny like plastic/leather. Any help/points more then welcome ***Edit*** My current trial 'n error project file xmas.prj Quick render of what I got so far Made few changes based on the advice been given, but didn't quite understood everything The sphere is low patch count, but thinking about redoing it to get a slightly better rounder looking ball. The Ribbon looks much better, but hoping to improve it a bit more. It still has a real thin look when twisting and turning. Anyway to make it more fluffy cloth looking? Though about adding hair to it as well but, very dense but extremely short, just to buff up the thickness a bit, but I expect that there is an other way. What bothers me the most is still the look 'n feel of the ball it self. Might be because I've little to no object to show up in the reflection of the ball, but i expect there a more settings I'v not played with yet that can improve the look.
  2. projectposewithmat.mov the title says it I guess sorry brain dead from work today Projectposewithmat.zip
  3. Hello! Seniors at my high school are required to complete a project for a final grade. It is supposed to occupy over 15 hours of time to create and blah blah blah... I am choosing analogue photography. I plan on doing a video and I need some titles for each section. Here is the first one, it is for small tank developing: FilmDev_720_A_0.mov I made an 8 light skydome for the cheap AO effect. I used the AA render for the DOF too. I know the 35mm is totally lame looking but it is meant for illustrative purposes only. Photoman
  4. firehose.mov Using animated decal with alpha
  5. Last year we got together and did as an everyone-can-join-in A:M forum project and much fun was had. Is there interest in doing another one this year? JohnL3D came up with a great linking premise which I'll call "Next Room": A character enters from door on the left of the screen, does something, then exits thru a door on the right. No other specifics yet, feedback and input below. Interest? EDIT: Proposed plan: 1) Premise: "Next Room" 2) Any character you want. Your own or any stock A:M character 3) I will provide a base CHOR that incorporates the doors and the intro and outro camera motion, between which you can put anything you want. 4) Length: Any length you want as long as it includes the minimal time of the base CHOR. 20 seconds would probably be very, very long! 6) Audio optional 5) you submit your rendered 16:9 footage. Res to be decided. 6) Deadline: end of September 2010 If there aren't immediate objections to this plan I will move forward with it. Proposed plan:[/b] 1) Premise: "Bus Stop" 2) Any character you want. Your own or any stock A:M character 3) Each segment begins with a bus pulling away to reveal a bus stop. Your character does something and the segment ends with another bus pulling up in fron of the bus stop hiding the character. 4) Length: Any length you want. 20 seconds would probably be very, very long! 6) Audio optional 5) you submit your rendered 16:9 footage. Res to be decided. 6) Deadline: end of September 2010 See official project roll out in new thread.
  6. hairtree.mov changed gravity over time to get leaves to move 16hairtree.zip
  7. Working on a freelance job, which means I get to work on something other than Wannabe Pirates. :-) Storyboards and character design have been approved by the client, so I'm working on the modeling. Close to finishing his head:
  8. Here's something I 'm doing for my day job, a machine that creates rubber injection-molded components for high voltage uses. I'm going to need to do versions where some components are hidden or turned off. Is it better to do that with an action or an on/off pose? 103203_Ric008IV_Step1Rotate_v2h264.mov
  9. Hi, I've been planning to complete several projects in AM but I can't seem to get things rolling at a good pace. So I figured that if I post some WIPs I might be spurred along by the forum and eventually complete something. I usually have a few things going on at once so its a little difficult to concentrate on one project through to completion. I will try to change that for the new year. Hopefully I can find some success by doing this. The project I'm currently working on is fairly complex with numerous characters and a very detailed background with lots of action. It will be a still. I am doing this only for my own amusement, especially since it would probably be easier for me to just paint the image. The first model is of an orc chieftain or shaman. I still have to add accessories. and a closeup of the face, Hopefully I can keep this going till its done.
  10. Hello! Yet another project. My friend has asked me to do some graphic art and character animation for a game he is creator. Here is a character I have finished modeling: (Just needs a rig and textures) Cheers Photoman
  11. Well, it's probably way overdue that I post a WIP thread on this project, so here's what I've got so far: This is the body for one of the two characters. Today I'll be working on modeling the head, texturing and rigging him. The other character is going to be cloned from this completed model. I'll need to make some minor changes to differentiate the two, like the other character will have longer sleeves, a thinner build, some minor tweaks to the face, and different hair/facial hair. But for all intents and purposes, the brunt of the work is going to be done on this character (Rigging, facial setup, etc) and the other character will just be a duplicate. Set1Test_1.mov This is a test render of the first set model. All the other sets except for one, will just be rearrangements of this set, with some props thrown in for variety. scroll_2.mov And these are my credits. They were all done in After Effects, except the scroll, which was animated in AM. Because the credits are animated, they count toward the final total, so I've got one minute completed out of 3-5 minutes required. So, by this Friday, I have to have the two characters ready to animate, as well as a scratch dialogue track to animate to. I've only got about 3 weeks left to the semester to finish this up.
  12. Hello. long time. Have two problem now start. My project file come so big and more and more slow my computer. file is nov 5..936kt (is that normal) and i try do some avi movie clip. 5sec render 9hours and first i try do 30sec (that was rendertime 57hours ) nice... so is any tips how i can meke project file smaller than computer work better. or is my setup option somethin wrong... here is picture on what i try do and file too (if that open) A:M is ver 13.o and computer intel core E6850 3.00GHz 4G ram and 2x GeForce 8800 GT / 512Mb and vista 64bit. And extra guestion: is that ver 13 newest what i can get in this. (yeti 2006 cd) (sorry my englis is not good. and i cant be only finnish who use A:M.. so ( jos sais apua suomeksi auttas kovasti) ) taloprojekti.prj
  13. Hi every one, I´m jesús from México, actually we are working on a Movie project here in Mexico, on Guadalajara. We were working hard the last 2 yeras and 4 months and got good advantages, this project sems to be very nice and it´s taken a good shape.... until now. We have a problem right now. Is getting too long, at the begginig we were about 8 or 9 animators but with the pass of time we were less until now that we are only 4 animators for make a movie ¡¡¡¡,, yea, I know, To MUCH WORK and TIME. The project will br taken to cinema when finished and all the credits will be put on it, the producers since the begginig told us that this will be an low budget production and we were wotking only for the Credits of that movie. The thing is that we are a kind of sad , because at this step we won´t finish soon and a Movie Project is a Dream for us, We are asking for help . help with animation of the project and textures too, every one of you will help a lot and will make this come true, the animation will be better because of your opinions and skills and maybe your animations become better too, it´s a real work, making a real movie in the real world, the only thing is that we are not getting paid and because of that some animatiors let us on the way, at this point we have a 40% animation work made, if you are interested on help, work, learn and have your own CREDITS on the Movie just download the character I let you here and do a simple animation of a walk , then send to us the video with your personal information to dg@motionmx.com, every help is needed. The Movie script will be sent to the people that decided to participate and we´ll put your on line in every single point. I let you a few images of the characters. Thank you all. P.D. Excuse my english but is hard to find god practise here. juanito_indiana_jones.mdl
  14. well... I hope to be finished within the next 2 or 3 days... with Xmas just around the corner I'm not sure how much time i can spend on post and rendering... Speaking of rendering, does anyone have any suggestions? While doing a test render, i noticed some plack artifacts around the particle systems, but I kind of want to keep it well lit and cheery... is there even a way to keep it close to the workspace render... given time constraints I may only have one shot at it. I'm posting some screen shots without facial expressions or secondary movements (also without hair or particle systems). (See images below)
  15. So, I'm jumping in and starting modeling on a short for submission in a film festival Film Festival Topic Discussion. The movie will be a Christmas Story of sorts. The main character is Old Man Willies. I started on his head..made one goof after another, then decided to use Sire Nigel as a starting point. After beheading Nigel, I then started to push and pull control points to get the look I was looking for. Here he is: crits please.
  16. I've been inspired by Christmas Tauntauns on You Tube, so I thought my first toon should be a Christmas one too. I wanted to share some of the models I've been working on to get some feed back. The first is going to be the Captain of the Toy Soldiers Uniform, the next is the Gingerbread house and then finally the Christmas tree (which kind of bothers me) I'm thinking of redoing the tree, using the hair system to make the needles and get a more realistic look, but the lights... any pointers? Right now, glow is just turned on, is there a way to make the bulbs brighter and flash sequentially? Anyway, thanks for taking a peek.
  17. I have a simple design project that I would like to design it to scale. I would also like to output it to a file format that Autocad can read aswell so other people can see it in Autocad. Can this be done?
  18. OK on the side of my main projects i have a project designated for stuff i just come up with bout 12 models in various stages of compilation. when i was trying to come up with a set of materials that would look like a cool shield when AM crashed , now ever time i try and load said project AM auto-crashes , i know theres not much of a chance getting it back but i hope theres a shot.
  19. I was thinking of making a holiday themed animation as a small project and figured I'd open the challenge up to other people learning A:M Here's the simple idea: A Gingerbread village. Here's the rules: Nobody who's got more than 2 years A:M experience. (We'll let them critique it after!) Needs to be done by Dec 24th Everything on theme Capable of being assembled into a project at the end (Same scale) I'll post a gingerbread tree in photo and model. Feel free to modify/ re-scale if you like, but mostly I'm posting it as a starting point. Some ideas: A house (or houses) Snow, Candy cane fences, Ginderbread citizens, ETC. Hope a few of us take it up. I'm looking forward to see what the other beginners can cook up (no pun intended) and sharing their techniques if there's something I haven't learned yet. Glider Gingerbreadtree.mdl
  20. Over the next two months or so i am going to be creating objects to be used in a game online. All of the objects are going to be objects from times of empires and kings times. I will say now that i do not play this game but a few of my friends do. Which is who helped me get this project. So now i am going to be making objects and showing you guys my progress. The game is called War of Empires... and you can check it out here if you would like to. None of the artwork on this site is mine though. Im not sure where my work will go if its used. The work will be created from a certain angle of each of the models so none of the shots are final. but my first models to show are. a war tent. then there are barracks.
  21. coca cola - full Project Donation Coca_Cola___AM_V15.0E.zip
  22. I'm very new at this kind of stuff, so I thought I would post here to get help and suggestions. Right now I'm adding bones to the model, and having major problems with the hands/fingers acting on there own. Here's some stuff though.
  23. You can see it here: http://www.dawghousestudio.info/DID.html http://www.vimeo.com/5330628
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