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Showing results for 'project'.
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Hi my name is David. My first post and first clip done in AM. It took about eight months. Its a Christian based animation so if that is not your thing please don't be offended. Sorry I took the link down. Video no longer on youtube.
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That's right folks, we are now, officially getting this old boat underway. You will need to do a few things to get started. First and foremost, you most watch the intro video that robcat put together (many thanks Robert). This video will bring you up to speed on the set, how to use it, and how to render, submit etc. Very well done. View it Then you need to get your very own copy of the project. Here it is: RearWindow_Assets_B.zip So with much anticipation and ballyhoo, I declare this project off to the races. [Edit] Uploaded the project to the forum, instead of ftp...
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Unsure of the source for images used from 2009 rendered in 17 Lightning.mov lightning.zip
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someboxes.mov someboxes.zip
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So as I am gradually tinkering with more and more aspects of AM , the idea of starting to focus all my work towards a project idea has come to the forefront. If there is one single thing that I have learned here is planning is so important. It is just such a huge time saver. (what surprised me more than anything was the need to plan modeling) Anyhow, so when you guys are working on a relatively small project (say 30 -60 secs) do you keep everything in one project file? All the different scenes and chors kept and saved in the one project? I guess I was wondering if there are any issues with AM bogging down if you start having many Chors or models. Again its more of me trying to understand some best practices of project workflow as I try to be doing things in the most efficiently but correct fashion and before I start off something would like any ideas folks might have to share.
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Hi, I'm only charging this female comedian whose in England $200 to put together an intro to her prod cast (first time I ever charge and 'money' for animation work). I took this project mostly so I could track my time and see how my estimate stacked up to reality. Estimate 8 hours/work hours to date 21 and still much to do, LOL. One thing I need to create are 'energy balls'--a special effect--either an animated material or an animated decal (or both). Here's the description: Spheres which are clear energy (almost look watery to give a hint of reflection but mostly clear, yet you don't see THROUGH them to other spheres) and the halo around is an almost fluorescent green. I see this green a lot now when I'm watching sci-fi videos. If you saw Prometheus it shoa lotp alot. Effect like subtle shift of reflection to indicate activity as opposed to a static ball. It's important that they don't like like a solid object, or water, but just 'energy'. I have several ways to go but am looking for fresh alternatives and ideas. Thanks, Rusty
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While working on the prototype for a game project I was starting up, I created some models of various props and such. I was working in Blender, and so they're all polygonal models. But that's fine. I've decided I'm going to recreate a couple in-particular in Blender. It's a good "1-to-1" comparison and, I think, will help me with learning how to handle splines better, etc. They're a small and medium sized market stand which were going to be used for a market place area of the starting town in my prototype. The medium stand isn't finished as of this screenshot, and actually needed some optimization to be really game ready (3661 faces for just a single, static object is a bit steep, especially when fewer would do just as well). The smaller stand isn't as complex, but could still be optimized a bit, and the texture-mapping was placeholder, to test my UV unwrapping job. Each of those, I bet, will be much lighter weight as Hash Patches. So, I think it'll be a fun project to undertake, to sorta augment the exercises in TAoAM. Having first-hand knowledge of what the end result is supposed to be will be helpful, too. I still have the Blender models here somewhere, too, so I can open those up for a direct reference if need be. So here's pics of each... Small Stand Medium Stand Thought I'd share that, see if y'all had any thoughts, feedback, etc.
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green.mov green.zip playing around with an idea so made it green for today
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This thread will hold links to the new A:M Quickstart Videos and copies of the files used in the demonstrations (It will be "closed" until it is fully populated.) 1 A:M Interface 2 A:M Spline Modeling 3 A:M Spline Techniques 4 A:M Rigging 5 A:M Keyframe Animation 6 A:M Curve Editing 7 A:M Texturing 07_Texturing_PRJs.zip 8 A:M Rendering Options
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See what it does. Added by: Fuchur84 Tags: A:M Answers File Info Project Project FPS Date: 2012-03-25 View the full article
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It would be sad if Paul Forwood left us this great-looking set... ... and we didn't have FUN with it. So don't be sad, join the"Rear Window" project and have FUN with A:M! You've got three months (until September 30th), even a tiny little gag or blip will be a welcome addition. Hop on over to the Rear Window launch thread where you can download the set and see the instruction video in post #2.
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Will importing a saved model file from your local disk screw up a project, such that you get the problems with prior versions losing their changes? I thought this only happened if you saved something from the project as a model file. So I am assuming it goes the other way as well? Or am I wrong here? Because I just imported an eyeball model from the extras, it turned my entire penguin orange (not sure why but it looks like it applied the beak color to the entire body) and then when I went back a version the penguin was also orange. The version before that is ok, and I didn't lose much in the way of work but this makes things difficult. I guess I will have to model everything in the project and only import models into a chor.
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Hope I got his name correct oldburningplanet.mov oldmateffect.zip
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rodney.mov rodney.zip
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Someone, maybe John Bigboote? recently posted an animation he had done with a waving flag, and as I recall, posted the .prj that could be reused with a new flag decal. Does that ring a bell? I poked around but couldn't find it.
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Since we have forum projects fresh on our mind maybe we could brainstorm here on what form the next one might take. What's been suggested so far... 1) Next Room. A character walks in to a room, does something and then either he or some other character exits to the other side. Then the camera shifts to pick up what happens in the next room. (I'm not real keen on this one anymore) 2) Rear Window. Peering into rooms in a hi-rise office or apartment complex. Things we've done before: 1) Ani-Jam. We had some limited success with where you pick up exactly with whatever the last animator did, but many people found this difficult. 2) Pass the ball. I think we've done this twice before. Other ideas I've had: 1) Commercial block. Everyone makes a 10 second commercial. ( or 5? Or 15?) 2) Who dunnit? I've been watching mysteries lately and they're all basically a bunch of seemingly unconnected events until they get wrapped up at the end. Is there a way to make a collaborative pot-luck project out of that without prescripting it too much? 3) Previously... on "Dynasty". Everyone does a scene that is like a recap of what happened last week on a soap opera. 4) Olympic event. Everyone's character does the same event, like the shotput, or high dive or... Other ideas? Fire away!
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I have both the models for my treasure chest in the same project file, they both show up in the PWS. However, they're in separate windows and I'm not sure how to combine them into the same window, other than using cut and paste or exporting a model and then reimporting it into whichever window I choose to be the active one. Is this how it's done or is there something obvious I'm missing?
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Has anyone else ever noticed that occasionally, AM will not display a model when opening a project or choreography back up? For instance, lets say you have a project with only one model in it, and you open it back up, all AM will show is a gray screen. Then if you close and reopen it, the model will display. I'm not sure if its a problem with the graphics driver software or maybe I need to click on the model once in the Project Workspace in order for it to appear. Sometimes when i do that, I can see the model, sometimes I can't.
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Spent about 2 hours trying to get this simple idea to work and needed hair to be controlled by a pose to turn petals on at the end but did not work but the thought is still there earthday.mov
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Well after losing all of my Alcatraz Model from my last project I got my an external hard drive and started me another. I rewrote the script for it be in 3d (I'm thinking about it) there one part in there where I have great white shark come out of the water....LOL They won't expect it. I also made me a asset list of everything I need to model it help out a lot who every thought of that ideal thank you. I'll have about 3 choreographic for the San Francisco Bay, The Island and The Prison. One thing about modeling a prison everything just about the same and there a lot of copy and past does that save a lot of time. Fell free to let me know what you think and if I need to change anything. Alcatraz_3d.pdf
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Working on new short animation project and doing some lighting test and testing leaves on tree's. However I noticed the leaves tend to "wiggle" when camera moves around them so Ill have to find a work around. Added by: seandelgatto2001 Tags: Holiday short film sean delgatto forest work in progress Date: 2011-11-15 View the full article