sprockets Learn to create your own tool bars! Behind The Scenes: A:M and Animatronics Jeff Cantin's Classic Splining Tutorial Strange Effect, video demo and PRJ included John blows up a planet, PRJs included VWs by Stian, Rodger and Marcos Myron's band gets its own wine!
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  1. was looking at old file saw flock project and had to review on how to set up one flock.prj
  2. Having a project like this that raises questions is a good way to learn!
  3. Was just playing around with the altered project. I had to alter the path. What, and where do I adjust the pausing on the path, and the beating of the wings. Is there also a way to adjust whether the butterfly is up or down on any particular point on the path? sorry to be a nuisance.
  4. Hi Myron, I did a bit of googling and saw butterflies beat their wings between 5 and 6 times a second when they're zipping about. So I Edited the flitting animation to reflect that. Then I Figured insects tend to move really fast, then hover a bit, then move really fast again. So over the course of the 6 second sequence I adjusted the Ease value in the path constraint to make the butterfly flit to one spot then hover a bit and then flit to another spot. It's not perfect but you get the idea and you can tweak it to suit. butterfly.mp4 I've attached the changed .Prj but for whatever reason the original project didn't have the textures in it. Hope that helps you get closer to the effect you were after. Forum Butterfly altered.prj
  5. I want to have a butterfly flit across the screen while the credits appear. I modeled the Butterfly and made a path in the chor. I made a flitting action but I'm having trouble successfully getting what I'm after. Using the info I have from a walk cycle tute from days of old, I tried to make it work, but I'm having trouble. How do I get the "flitting" action to work. Get the Butterfly down the path to the end at the end of the chor. I realize that I need to make the chor longer. I'm attaching an embedded version of the project. I appreciate all the help I can get. Thanks. Forum Butterfly.prj
  6. I went to import it into the project, but I did not see a choice for importing an action. How do I import the action into the project?
  7. Today is the first day that I have tried in Version 19 to drag an action file shortcut onto a model. I have the action file. I have a shortcut in the library. I have the library on the monitor just below the Properties. When I click to drag the shortcut over the model, there is a very small icon that begins over the Project Work Space separately from the mouse arrow, but will not go over the highlighted model that I want to apply it to. The model does not have the unpickable sign on it. The arrow goes entirely off the monitor and the shortcut is not even on the middle of the screen. Also, sometimes I get an error message that says "Encountered an Improper Argument ". How do I fix this issue? I've already tried using the backup copy of the choreography file with the same results. I also tried importing the choreography file into a new choreography file, but had the same results. I use Windows 10.
  8. I thought I answered this post long ago. My desktop is out and I guess my Yoga 9000 isn't quite up to the task. I've since updated the drivers and will dl this project and try again. Thanks for the help! Rusty
  9. I've discovered a render glitch in v19j1 and I need to send the entire project to Mantis. Is Consolidate sufficient or do I need to Embed All as well?
  10. If you have the image sequence in the Project... - Open Project Workspace (PWS) - Right Click on Image sequence icon - Save As Animation Please see attached image of menu:
  11. Rodney, I got the image sequence loaded into a new project. What do I right click on the get the "save as animation" option on the menu?
  12. Myron, To easily convert a image sequence into a video (or video to image sequence) via Animation:Master: - In the Project Workspace (PWS) listing load your image sequence via Right Click on 'Images' - Once loaded into Animation:Master Right Click on the item you wish to convert (also via PwS) and Choose 'Save as Animation' - I believe the default format will be AVI but you can type in the format extension of any supported image format. Note the Compression button next to the filename (if AVI is the format). This will allow you to select the codec/compression (or no compression). Regarding rendering to AVI... You might check the setting in render dialogue that shows the codec/compression being used (similar to the button mentioned above but now in the Render dialogue). That may be why you are having trouble. Resetting that to another codec (or no compression) might resolve the issue. Aside: To convert to formats not supported by Animation:Master I recommend FFMPEG (or any utility that uses ffmpeg) as there is a very broad range of supported formats.
  13. No, I did not do cookie cut. I went back up to the movie you made above, and now I understand where you are going with this. I will watch the movie a few more times and apply the information in your movie to the new picture. Also, since we are not doing alpha channel in the PhotoPlus program, but instead are doing a png, is it really important for me to use the PhotoPlus program? I am much more familiar with the Adobe Photoshop Elements 5.0 that I have. I could just go to that and make a png. I don't know if at some point we are going to try to use alpha channel again in the PhotoPlus program. That didn't seem to go well. I realize that I am a slow student here, but it is completely different from anything I have done before. Once I get it, however, I will take it to the grave. It seems to be of vital importance for more advanced modeling. In the book that comes with the program, someone might want to add a page that says something like, "When you have learned these basic skills, you will need to explore: (LIST OF SKILLS REQUIRED TO DO AT LEAST A MID-LEVEL JOB WITH MODELING AND A REFERENCE TO ROBCAT TUTORIALS A-H)." All of this that I'm trying to learn now seems to be a whole different level of abstraction from the initial skills, and I am very grateful for your efforts in teaching it to me. By the way, I said Mid-level above, not because I think that's where your tutorials leave off. I think your tutorials probably show much more than I might ever learn, but I think learning this kind of thing to some extent is needed to get beyond the basics. Another idea is to include a list of additional software that might be helpful in doing the next level of lessons. When I read some of the discussions that have gone before, I see that someone takes the file out of A:M and puts it in Program X and does something to it there, and then might take it into Program Y and do something there and take it back to A:M to use it in a final project. I don't usually understand what Program X might be or how we know it is compatible with A:M files or what is special about Program Y and why it's needed. A little on ancillary software might be helpful for novices like me.
  14. Thank you for all your efforts Robert! To address your comment in the video about using the translate channel (or any other channel) as the source of our motion data in the conversion to the controller, this is exactly what I planned to do if there was not an easy automated way to get there with pose sliders. The 0 to 100 values, and the small size of an action file with the ability to parse out the channels from logically named pose sliders was nice. I can get to the 0 to 100 values in other ways with constraints, but when parsing the data it requires more effort due to the duplicate naming. Search a project file for "matchname =Z" and see how many hits you get I had played with some of the text editing solutions to transfer the channels as well. I think you have definitively shown that I need to stick with our first version of the tool that pulled from a position channel.
  15. It is a tool we wrote internally. It is a separate app that we wrote that is a basic converter to translate to the controller hardware we use, and we added some features to help with the real world issues of acceleration and deceleration limits of the actuators. I hope to at some point develop this stuff into an A:M plugin(s) that allows me to see in realtime on a timeline an overlay of an acceleration curve with the current position over time spline. This would allow me to animate to the limits preset into the plugin and make sure that nothing is moving in a way it can't in reality without having to save out and bring back in. When we did this during our first tests we just created an Excel project that did all of this conversion.
  16. scenes from un-aired pilot for a TV series starring William Schallert and trouble-making cartoon character named "Philbert." This was primarily a project of Friz Freleng. Live action directed by Richard Donner, later of "The Omen," "Superman" and "Lethal Weapon" fame.
  17. This became a good news, bad news, good news story. I successfully reproduced your example in v19e. GOOD Used the technique in a car steering project but every time the project was saved, closed and re-opened, the constraint aiming the steering bone roll handle at the null went wacky and needed repairing meaning it couldn't work using Netrender. BAD Used your technique to properly position a null under the car's front axle, then constrained a second null to translate to and orient like the front axle null, then constrained the roll handle of the steering bone to point at the second null. This always survived the project close and re-open. GOOD Thanks again for your efforts Robert.
  18. I have a question that I have just begun to notice. I have applied ver 19j and now each time I save a project I have a new set of folders for each save. Each save has several sub folder. The main folder is titled the name of the project and then a series of numbers that I could not decode. Under the folder there are usually two folders. The first is a capital letter such as E with a dash, so E-. Its contents are then followed with another folder with the name of the project and its folder has the project file. The second main folder under the top is labeled the name of the pc such as Steve-PC. Under its folder are several folders. one has a listing the the textures. One has a folder with all the decals, another has all the rotoscopes, another has maps, etc. Each save seems to vary with the content. As I load my project into AM it may take 3-5 minutes to load the file. I am wondering if I need to reinstall a earlier version. So my question to eveyone has anyone else noticed these folders as well? I thought it might be a problem with this machine but it is doing to my other copy of AM as well. Steve
  19. I wonder if those views are stored in the Windows registry. Perhaps not there... perhaps somewhere else where we can manipulate it. And if so, perhaps a fun C++ project to put together.
  20. Yessir, this was done using a linear workflow (working in 1.0 gamma until the final image...which is 2.2 gamma). I'll make a quick video tomorrow and post it along with the Project.
  21. Yes, another fur/hair question. For each of these contests of ours I endeavor to learn/try something new. This time it's hair. I am at the point of trying to create an animal skin (what caveman would be caught out in public without his high fashion cave fur?). I'm trying to get the pattern of a decal to color the hair. I've followed the steps, but all I'm getting is a solid brown, not the spotting I'm looking for. my fur decal the result the test project ProjectTest.prj
  22. Will post project after more tweaking is there is any interest and I fix the lighting
  23. With apologies for file size. This is first assembly edit of project. Any critical feedback very welcome indeed. I've spotted somethings that will need to be altered but would be very keen to hear about any you may have noticed ? regards simon BEWARE !!! The sound is very grating Sequence 1.mov
  24. Hi Paul, Very interesting project! I am also interested in printing bigger parts but have not found an affordable solution for me up to now. may i ask which printer do you use? Actually i am waiting for some service Like sculpteo and such offering bigger sizes Mike 1 to 1,5 meters..
  25. Thought I would give an update on this project. I has been a magical mystery learning tour for sure. I've learnt a bunch on modeling in a:m and how that translates to the 3d printing world. At some point I will out a tutorial together, but for now I've got to plow forward with the seagull. The biggest challenge with this is it's shear size. Standing over 11 inches tall this guy is big. Add to that I need to model it hollow so I can fit the servos inside and this rapidly turns into a mechanical engineering project. At first I thought I could just model the body in halves and assemble from there. But that meant modeling in screw mounts and then breaking the body up into four pieces, making 8 prints total for the body alone. As a test I did one half and assembled to try and figure out servo locations. The result is this It quickly became clear that breaking up a model in am, then trying to reassemble I. The physical world wasn't an easy process. The solution is what I am embarking on now. Model the body as one piece, but model in trap doors on the side under the wings and the back. While I still have to work in screw holes, I'm not going to worry about threading since I will use brass gnurls that I can heat set into the pla plastic. For a little stress release I printed off a whole model of the seagull in tiny size. Here he is in all is plastic glory...
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