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Hash, Inc. - Animation:Master

entity

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Posts posted by entity

  1. Nancy,

    I have to reposition her hand so it won't twist off when she bends her elbow down... and she is bending the elbow down to stabilize the axe and to keep the weight of the axe above her center of gravity... see what I mean?

  2. I extended the length of scene. There is a workaround for the stetching of grouped cp's across multiple bones problem I encountered earlier: Stretched CHOR out using the keyframe view in the timeline rather than the cp/spline view.

    Put in more holds between moves... Facial expressions added... some right hand movement... legs and feet movements... the hands are difficult because they are constrained to the axe and have offset motion to the moving axe, but it's manageble.

    1_04_14_take_6.mov

  3. This is a very difficult and awkward scene to act out and keep track of what is going on... so many little problems with timing and hand placement. This scene is quite fast, but taking it into context, one might think she would try to quickly get the axe up because it is so heavy, not leaving much time for anticipation. I knoe this scene needs lots of work still.

    This is what I have so far. More work on this tomorrow.

    Any comments would be helpful. Also, I did try to lengthen the scene in the timeline, but there is a bug preventing stretching of a group of cp's in the timeline across multiple bones at this time.

    I have not updated the SVN or DOT because I'm not sure if I want to continue in this direction (with the animation) yet.

    1_04_14_take4.mov

  4. It seems the timing of your lipsync is off. His mouth being open too long or not long enough for some of the phrasing. You could simplify the phonemes a little, if you hit the "accents" then try to get the other sounds around the accents... that might help. You may be getting lost in the scrubbing, which is what happens to me.... placing accent keys in first allows you to navigate more easily.

     

    I hope that helps

     

    I like his acting like it is.

  5. I don't understand why there is a problem with the oil can... it doesn't matter where it comes from... there is always one around in the tin castle... the doors would sound terrible if there wasn't!

  6. Mostly I only added to what had already been set up there. Whoever set this up NAILED the set up! Good setup is important to leading the animator toward the right goal.

  7. It is suggested on the WIKI that we should have quicktime 7 for this movie, so we can output. But I agree... the time spent uploading huge files could be better spent posting on the forum! (Okay...I'm kidding here... we should be animating!)

     

    The quicktime 7 codec::H264 is a great quality for the filesize though, also... unfortunate that everyone does not have QT7. So I guess you are right mpeg-4 would be the best for "everyone".

  8. I find that the timing of Scarecrow's action of oiling tinman is too short - I would think it might show better if he lingers a little to let it sink in what he's doing, unless he's doing the oiling action in a previous scene?

    YES! It's in the previous scene, and here he is lowering his arm from that... but he has to turn and get up to speed to return to his chair. There was some discussion as to wether or not he should even be shown in this scene. This scene could just be scarecrows arm exiting the frame because in 1_05_12a he returns to his chair. We don't need to see him because he is leaving the scene. I'm sure when this is cut together this will make sense.

  9. I see where you are going-

    1-he picks up boot.

    2-he tosses it up to feel the weight of the boot, and catches it...

    3- Draws back and throws it in one motion (should be the drawing back- then a hold before casting/and releasing the boot.)

     

    Is that correct. If so, there are not any "KEY" poses that are strong enough to stand out. His frustration does show in the begining... but after that his poses are not strong enough to solidify the action.

     

    You should nail down the specific poses that "SHOW" us all the info we need and giving us time to process it.

    I hope you understand what I mean.

  10. It's good so far... scarecrow seems very bashful (hand behind hip) and maybe Klu-Klip needs to walk or move his legs to balance the motions coming from scarecrow and Tinman. Or the fact that this is a very awkward situation because Klu is talking to two people, one on each side of him, maybe talking and regarding each person in turn?

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