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Hash, Inc. - Animation:Master

Caroline

Hash Fellow
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Posts posted by Caroline

  1. How about this:

     

    1. Import the 32Patch_Sphere from your Primitives folder (downloaded in data.zip).

    2. Click Project Menu > Embed All and click Yes - that's so you don't overwrite your 32Patch_Sphere - I always do.

    3. Right Click Images > Import Image > and choose eye.jpg (the one here)

    4. Drag the eye image onto the model and choose Decal.

    5. Position and size the decal

    6. Right click the decal and click Apply

    7. Right click the decal and click Stop Positioning.

     

    Of course you can squash and stretch the sphere model before applying the decal to get the correct shape. Select the control points, and use the S key for Scaling

     

    post-9673-1211769053_thumb.jpg

  2. The giraffe picture has been tried and tested by thousands, so it must be something on your specific system, like, as Vern says, the video card drivers.

     

    You could also try Tools Menu > Options > Global Tab, and switch the realtime driver from/to Open GL/Direct 3D v8.

     

    If you are on Vista, there are some other suggestions throughout the forum about turning off Aero, etc, but I can't help you with that one.

  3. Can't tell from this distance :)

     

    What sort of photo is it - is it a jpeg? bmp? tga? png?

     

    Did you try right clicking Images in the Project Workspace, and importing it that way?

     

    Is the image small enough to post here and let us check it out for you?

     

    Can you save the image to a different format and load that one?

     

    Welcome to the forum, anyway :D

     

    A rotoscope is just like a background reference picture. When you have a rotoscope behind your model, it is easier to draw the model on top of it. Normally you need a minimum of side and front views, and they can be quite difficult to coincide accurately.

     

    Have you been to http://www.hash.com/2007web/newuser.htm and downloaded The Art of Animation:Master? In that book you will find the best starter tutorials. Also make sure that you have downloaded the data to do the tutorials at ftp://ftp.hash.com/pub/misc/data.zip

  4. Nice ear movement!

     

    Next question to be answered - the black sky can go blue by rendering with Alpha=OFF. In the advanced render settings, open up Buffers, and click Alpha to OFF.

     

    However, remember this option for later, because when you want to put Rabbit into live video, you can delete the ground, render with Alpha=ON, and all the rest will be transparent, so you can then put the Rabbit footage on top of any video (or still) footage you have.

  5. Great to see you getting stuck in already.

     

    That render option Robcat mentioned is if you tick Advanced when you render, then under Format > Save options. Some people don't have Sorenson 3, so you could try MPEG-4 or H.264 for Quicktime Compression. It's amazing how small you can get the sizes.

  6. This is looking great - I love the colours - (shows ignorance of samurai) - what are the bits of something underneath his feet?

     

    The rest of the body is looking so smooth, that you might want to revisit his face later.

  7. Yep, phatso, you sound like a grouch :lol:

     

    The word "manual" is not a very attractive one - it sounds like wading through a 500 page boring-as-heck book written by some illiterate geek in his spare time.

     

    However, we at Hash forums are very lucky that our "manual" is called "The Art of Animation:Master", and has 20 exercises to show you what A:M is capable of. I think we gave you the link in the other thread, but just in case, you can download the pdf from here:

    http://www.hash.com/2007web/reference.htm

     

    You should have all the characters needed in the data.zip file.

     

    If you post your work in the TaoA:M thread, we can cheer you all the way :)

     

    After all those exercises, you can look at plugins as you need them. Probably the first would be A:M Paint. If you are into MoCap there's the A:M Facial Motion Capture plugin. Both available from the Hash shop.

  8. Do i make the channels value smaller with a longer time??

     

    That would probably be good - move the keyframes so that there is a bigger distance between them.

     

    For rendering, render to a quicktime .mov, using Sorenson 3 compression (use the Set option in the advanced settings). Or, if that is not available to you, try mpeg.

     

    That will make a lower size, but it won't make rendering any faster. Unless you choose a smaller rendering size, like 320x240, but that will probably be too small. For speed, just for testing, set multipass off, and all other settings that you don't need off too.

  9. I think the material should be attached to the model and animated.

     

    Instead of animating in the action, you can animate it in the choreography directly.

     

    Click the 'show more than drivers' icon, and you will get the material for the model showing, so that you can change the characteristics of the material over time.

    post-9673-1210939573.jpg

  10. how can i use particle emitter please

    If you do The Art of Animation:Master exercise 16, you could probably get a cloud from the smoke emitter.

  11. Hi there, Bobz - you've got a fantastic ride ahead of you :D

     

    Run to http://www.hash.com/2007web/reference.htm and download The Art of Animation:Master Manual. This is a complete introduction to most of A:M's features. If you go through and complete these tutorials, many of those questions will be answered. You can also post your results and get some encouragement in the TaoA:M forum. There is a thread for each of the exercises, and you can add yours at the end, with any comments that you want to make.

     

    There are videos of most of the exercises at http://www.hash.com/2007web/vm.htm.

     

    If you haven't downloaded the data that comes with A:M, it's at ftp://ftp.hash.com/pub/misc/Data.zip (160MB)

     

    A:M has the best Getting Started tutorials around, and the most helpful forum. I'm looking forward to seeing you progress :)

  12. The Page Up / Page Down keys are good ones to remember when you start having a lot of detail in your choreographies. They cut down on the amount of computer resources needed to display the models.

  13. Decalling is quite easy, but surprisingly hard to explain.

     

    You could try

    Colin's Head texturing

    Jim Talbot's head decalling video tutorials

    Rusty's skin layering

     

    All of which are excellent, but I did not understand the simplicity until I saw

    Will Sutton's video tutorial on the A:M 2006 Siggraph disk

     

    As a checklist, paradymx's list is good. Maybe write those down, and tick them off as you understand them through the videos above.

  14. What exactally is control point weighting?

    From Holmes' tutorial:

    Control Point Weights were added to Animation Master as an easier way to add blended joint motion without having to

    create additional smartskin or an unwieldy number of intermediate bones in a model's rig.

     

    Tutorial located here:

    http://www.hash.com/forums/index.php?showtopic=29734

     

    Making your mesh move sensibly, like elbows joints bending is, I believe, achieved by control point weighting / smartskins / fan bones, or a combination of those.

     

    Other CP Weight links:

    http://www.hash.com/am2004/Modeling/CP%20Weights/

    http://www.hash.com/forums/index.php?showtopic=29621

    And there's a Tech Talk somewhere

     

    Fan bones:

    http://www.sonofpat.com/Tutorials.html

    http://www.computerarts.co.uk/tutorials/3d..._complex_joints

     

    Wink tutorial on smartskin:

    http://www.clipsandscripts.com/tutorials/c...a_smartskin.htm

     

    (I should add that even though I have studied all these tutes and more, I am still useless at it :D )

  15. The way I do hooks is:

     

    1, Click and hold the left mouse on the last control point before the hook, so that it drags about.

     

    2. Drag the control point to where you want the hook.

     

    3. While still holding the left mouse down, do a right click.

     

    4. Then let go the left mouse.

     

    It will become second nature after a bit - I had to go and do it so that I could describe it. You may want to practice on a very simple mesh to start with :)

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