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Hash, Inc. - Animation:Master

Caroline

Hash Fellow
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Posts posted by Caroline

  1. You have two problems - the first is that you are in modelling mode, and not in the pose window. The second is that you have not selected the rotate manipulator.

     

    I notice that it says to create a pose - I do the flatten in a new action, so that the flatten can be discarded after decalling.

     

    Also, while decalling, you should turn off hair - Shift 8.

  2. There are the exercises in The Art Of Animation:Master, exercises 10 and 11 Plane and Giraffe. They show you the basics of decalling, but not flattening.

     

    Try Colin's Texturing:

     

    http://www.colins-loft.net/FaceTexture.html

     

    and if you are going very advanced, Rusty's Facial Layered Mapping Tutorial:

    http://www.virtualmediastudios.com/tuts/mapping/

     

    For purchase, there is the Siggraph 2006 training DVD from Hash for $50, which has William Sutton's decalling video. This is the one that made me understand decalling.

  3. No network features in A:M 15 at all. It works just the same as A:M 13 and 14 in that way. So you can have multiple instances of A:M running on one machine.

     

    Where you might be confused is that you might have read the posts where you can assign (through XP) a particular processor to a particular instance of A:M.

     

    Or you might be confused about Web Render, which is not available to us, but is being run from and by Hash to render the TWO movie. Rodney has hoped that one day it might be made available.

  4. Did you have the mask enabled when you did the Solidify? (I did several times)

     

    My steps are - create the mask. Save the mask. Disable the mask. Run Solidify. Save the tga.

     

    If you run Solidify with the mask enabled, the filter will only work in the area unmasked.

     

    I can't test PSP, as I can't find my old disk for the moment, but Photoshop Elements works fine on a cookie cut.

    post-9673-1207725811_thumb.jpg

     

    The one on the left is without Solidify, the one on the right with.

     

    (That was fun, I don't think I've used Cookie-cut. It's neat.)

  5. The image needs an alpha channel, possibly?

     

    In Photoshop Elements, select your transparent bit with the magic wand, then click Select Menu > Save Selection, and save it. Then save your image as a 32 bit tga.

     

    Oh, if that doesn't work, you might have to invert the selection - after selecting with magic wand, Select Menu > Invert, then save the selection then the tga. I can't remember if that's necessary.

     

    Edit: I found this post with all the steps (same name as yours!)

    http://www.hash.com/forums/index.php?showtopic=31739

  6. A klieg light.

     

    I created this by deleting all the lights in the choreography, then creating a Klieg light (right click in chor > new > light) called Light1. I then played with the settings until I got the effect I wanted, then animated it to move.

     

    Width: 30cm

    Width Softness: 100%

    Falloff: 500cm

    Cone Angle: 20°

     

    searchlight.mov

    Project:

    searchlight.prj

     

    The A:M manual has this to say about lights:

    http://www.hash.com/Technical_Reference/Ge...Html/LightP.htm

     

    It explains the three types of lights.

  7. Ok there's 2 hard things in here - the curve at the top, and the hole cut out of the cube.

     

    This is my best shot, and it's not so good, I will admit to a crease at the top, and there are people out there that can do much better. But perhaps it will give you an indication of how few splines you need.

     

    post-9673-1207453019_thumb.jpgpost-9673-1207453027_thumb.jpg

     

    The best tutorial for learning splines is at:

    http://www.alienlogo.com/tincan/

     

    Have a look at the basic splinemanship tutorials.

  8. No, don't retract - if you've had this problem then others probably will too, and if they search the forum, then they may find the solution.

     

    Also, it's a happy reminder to check 1) Mirror Mode and 2) Animate Mode (when things won't animate). I for one need this reminder. :D

  9. Hi, Alejandro - nice texturing.

     

    I think you may have a 'crease' - if you post a wireframe of the splines then we can check your splines are good. (Render to wireframe, not final in advanced render settings) (Or a screen print will work too)

    post-9673-1207436437_thumb.jpg

     

    Also, the bunker looks solid. When you look through the eye hole there doesn't appear to be any room for anyone inside.

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