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Everything posted by Shelton
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I have been working on getting ready to move. As a part of that I was looking at computers. I pulled up Cindy from Cupid Sick day. I modeled her 15 years ago. It is hard to believe. In 2012 I re rigged her and the rig holds up nicely.
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The Knights Tail story has me thinking its time to get started again. All the rigs are half done. More than likely I will redo the rigs into the TSM2 with some of Roberts add ons. Here is a picture of the team and the only thing missing is Lilly, the damsel in distress.
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One more for the day. Archie or Andre, was rigged with TSM. A little more flexibility especially for the bow and arrow.
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I have been going through a bunch of AM things the last few weeks. This was prompted by my back up drive telling me there is an issue. I love an SSD and NVME drive but when they start having issues you better pay attention. Anyway, I started looking at all the assets I have modeled over the years. I was sad to see that I have started many projects over the years and did not finish most of them. Some of them include Cupid's Sick Day, Coffee Shop Disaster, A Knight's Tail, Corner Pocket .... Thanks to Robert Holmen, I look at the animating portion of a project differently than I use to. There are a couple of the projects I think I will look at restarting in the future. One of the characters from A Knight's Tail was Willard the Wizard. I really like the character and back in the day I rigged him with the Zundel Rig plus some add on items that I incorporated. There are several characters I used from A Knight's Tail, in the image contest a few years back, Sir Harold the Knight, Willard the Wizard, Tim the Goblin, Archie the Archer and of course Herman the Dragon. Here is a shot of Willard I posed this morning after being snowed in today. Don't be surprised if you see a few more characters over the next few days, along with Han's Flower pickup animation being completed.
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Well poses are bascially done, but doing some re-rigging of Hans. So to take a break and rig another character at the same time, I have completed the body and head of Lilly
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Finishing the animation. Four new poses coming soon
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Simple Pleasures Well I have rendered the animation. 17 cores at 16 passes utilizing 77% of CPU and 38%, running at 5ghz at 39 Celsius, 1440x1080 resolution, 156 frames, took netrender 59:07 minutes. Here is Hans finding something new For those who can not see it on the forum here is the Youtube link PickupFlower.mp4
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As I am nearing the end of another animation project I wanted to say thank you to Robert Holmen. During the last several months we have gone through the animation frame by frame. He has used this technique as a teaching tool and have learned so much. I can not tell you how many times I have said wow through the process. Anyway thank you Robert!!
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It has been awhile. Thank to Robert for helping get started again. Hans in his new production. More to come.
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Finally home after an unexpected trip only to return to a loved one falling. I have reworked Lilly and Kyle. Here is an updated shot
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As a challenge to myself, I will start something to tie into my current project. I sat down last night late and decided to build a male and female head. Robert and I have been talking about aw transfer. Going to model something that use and low res mesh and transfer weighting to a denser mesh. I will post results shortly
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After the last couple of days I had to render a new pose for Hans. I got a call about a clients computer network. I ended up rebuilding it and still have some to do but they are operational for tomorrow. So to celebrate Han's new pose showing a little frustration like some of mine for the last 48 hours.
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Very cool! Look forward to seeing how this is completed.
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I have been posing Hans and getting him ready for the next animation. it is something simple, but the main thing in all the posing is the rig has been rock steady Steve
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I was thinking of the seventies and the colors of that time.
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Has anyone used the technocrane jib with 19.5b? I am having some issues with the fog and the renders.
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Well I am working on a pose that allows me to change the color of clothing. That way Hans can have 4 different outfits.
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I am still sick. Could not sleep tonight so I got up and worked on the head. Alot of things still to do but here is the progress todate.
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Phil I misread your question. I thought I read that you were asking about cloth. My bad. Clothing a character for me is easier than cloth. So what I do is build a model at skin level. I then copy a section and paste and enlarge for clothing. I modify the new section such as shirt. Once I am happy with the clothing I then remove the mesh of skin under the clothing. Or use a pose to hide the mesh that is covered by the clothing. Robert has shown me a complete of tricks that enhance the clothing such as a edge material that highlights the clothing. Materials are incredible to help enhance the clothing. whether it is darktree material or materials from scratch they help cover deformation in an animation. I am just now scratching the surface of how to use materials.
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Before we left town, the weather was so bad in Tulsa. I decided to model a female figure. I have started on the head but will have to wait until we get back to finish her. More of cross between real and cartoon. Want to have a "pixar" like face. I modeled this in a afternoon while working on a couple of computers. so there are still some issues.