Thank you.
Doing this type of render is very easy to do. I am at work right now, and doing this from memory, but it is pretty straight forward. This is all based on the default chor that is created by A:M.
In your chor, select the Chor (e.g. Choreogarphy 1) itself in the Project Work Space.
Find the option for Global Ambiance Type in the Properties and change it to 'Global Color'.
Once you have set the Type to Global Color, expand the Global Ambiance Type selection. You will find three more options, Ambiance Color, Ambiance Intensity and Ambiance Occlusion. Set both Intensity and Occlusion to 100%. Leave the Color to White.
Now, make sure you turn off all lights in the chor. (e.g. Rim, Fill Light and Key Light).
When you go to render your chor, go to the Options tab of the 'Render to File Settings'. Make sure you have Ambiance Occlusion turned On.
I set Quality to Final, Multi-Pass to '16 Pass (4 x 4)', Motion Blur Off, Shadows On and Reflections On.
Render away. Depending on how complex your chor is and the computer you have it may take a while to render. For instance, on my laptop (see specs in my signature), the 34 Ford Frame scene takes around 2 hours to render at 1280 x 1024. I am rendering the progression of the model and using it on my desktop at work. I have the 34 Ford on 1 monitor and the Lamborghini Gallardo on the 2nd monitor.
If you leave all your model a matte gray, you can get really nice clay style renders.
That is all there is to it. Hope this helps and would be interested in seeing how your render turns out.
Al
Much appreciated
Best of luck to you
J