sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

jason1025

Craftsman/Mentor
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Everything posted by jason1025

  1. Tell me more about what doesn't work. Here is the link. We discussed this but I never got a solution. http://www.hash.com/forums/index.php?showt...mp;#entry292993
  2. Thank you Also can you update your keyframe video tutorial. It currently does not apply. Atleast for V15
  3. What's the best way to do this?
  4. I agree the white render is a great look and it is very simple to achieve. I recommend you use these settings as an initial jumping off point then play with the values from there. Create a new choreography. Turn off all your lights in the chor. You don't have to do this it depends on how much ambient intensity you have. Turn on AO global color 80 x80 is a good jumping off point. lower the intensity if the render is to bright Make the objects/models in your chor a slightly darker grey, it gives a nice clay look. render with ambient occlusion on. lower % give more grain and take less time to render. I would use multiple passes atleast 4, but the more the better.
  5. Are the clothes a separate model? Are they apart of the body mesh? I am trying to grasp the concept.
  6. The Squetch rig is versatile. And to add to the reasons mentioned before, you have seamless IkFk switching that TSM2 doesn't have. Not only arms, legs, also torso, every switch actually. Squetch rig is so much "modern". Michel thanks for the info
  7. Very cool My firs reaction is why do I want to switch to this rig? So It would be nice if there was a button that lead me to a video that sells me on the rig, lets me know why I would take the time to learn this rig when I have invested time in TSM2. Dont get me wrong, my instinct says this rig has its advantages or you folks wouldn't have put all this time into it. It would just be nice if I could see a short infomercial style video illustrating why I want to learn this rig over the next. I know its a lot to ask for but those kinds of things get me excited about the product.
  8. Hey Vern I am also working on a project that has a curtain in it. Instead of me re inventing the wheel could you create a quick video tutorial of how you did yours? Or could I get a copy of yours to study the settings and how you did the bones?
  9. Took High res pics of a mac book pro, stretched out some stock primatives, and rendered with ambient occlusion. TPG_laptop.mov
  10. Great work, I also like the song in the u tube video, what is the name and who performs it?
  11. I used Stefen Gross' Multiple Models on Path plugin to place them along a path, then it was easy to pull them all to an offscreen locations so they could fly in Where can we find that Plugin? How hard would it be to have a force blow away the castle?
  12. I am really happy with the TSM2rig. I would gladly switch to the Squetch rig if I could find some comprehensive video tutorials like I have with the TSM2 rig. Could you point me in the right direction.
  13. Cant find the feature focus page
  14. Lets say You need to edit your demo reel but all your source footage is on an Authored DVD. You need to get it into a format that you can Edit or view off the net. For_Gale02.mov For_gale_03.mov
  15. Hi folks There was a thread with a hasher documenting a way to attache a grid within a grid for added resolution on particular patch. I cant seem to find it. and I also cant figure it out on my own. Could someone please let me know what the link is?
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