sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

jason1025

Craftsman/Mentor
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Everything posted by jason1025

  1. Hi David You are to generous. Thank you for making that tutorial. I am still very confused. If you hang out for about 15 minutes a will make a video illustrating my problem. I know you and Rob are experts when it comes to Rigs.
  2. The flipper copies the main bones but not the fans
  3. "Make a named group of the left half, and save the model as a starting point." Hi Caroline Great tutorial. Its a life savor. My only request is more pictures to illustrate the complex points you touch on. However I am stuck at the end. 1. When you say "left half" Do you mean The Group the left side of the screen in front view or just the opposite group the left side of the model which does not have the fans or weighting? 2. Also In the last stage '10" you say you must run TSM Flipper of the rigger will crash. I am confused because already had me run flipper back in stage 2 ? Are you saying to run it again? Was I not supposed to run it before? What I supposed to revert back to before a flipped it? 3. I am sure sure what to do with the unasigned cp's after mirroring bones. They appear to be assigned but the mirror bones created the group that said they were not? 4. How does mirror bones plugin know not to mirror the main bones that came with the tsm flipper? Is it smart enough to just mirror the fan bones? Any help would be much appreciated
  4. I folks I could sure use your help. I am using carolines tutorial on the tsm 2 rig. Its great. But I am stumped at the mirror bones part. I have read the documentation by sgross and carolines info but its just not working right. Any thoughts. Could some one do a quick tut.
  5. It worked great in AM 15 for me
  6. Great tut can you do a quick tut on making a panel with bevel?
  7. I saw your youtube tutorial about the panels. It was great. You mention that the aproach is slightly different when beveling the edge of the panel. Could you go over that part?
  8. Thanks it does still work and it works great
  9. Hi Folks where can I find the bevel plugin?
  10. Is it just me or does AO NOT effect Hair? It seam no matter what I do the hair I create looks bright and catoonish as if I am rendering with "toon" on Any ideas on how to make it look more solid?
  11. It was so easy I missed it. Thank you.
  12. That is grooming mode not edit mode as the manual specifically states in addition to grooming mode.
  13. The manual says sometimes you need to switch to edit mode to properly shape the hair. How do you do this, the manual does not illustrate or explain.
  14. Hi John I figured out what was causing the crash. I had SSS on 3 groups. Both eyes and the body. While it is viable to have SSS on more than one group it apears those groups with sss enabled must be together at the bottom of the group list. That work around and or just fallowing the rules of SSS seemed to solve the problem.
  15. Can you send me a saved version of your embed ed projected with the model? I have tried a bunch of tests on mac and pc and it always crashes as soon as you render to file. I want to try the same thing with your settings.
  16. Hi Folks this model crashes when you render it with sss turned on for the last group. Can someone tell me why or a work around. Jasons_1st.mdl
  17. Are you ready? I had the same problem when I went back to the vista side. Very frustrating because the same exact model and project did not have the problem on the mac side. In my experience mac AM has been more bggy but it seems with cp weights manually editing works seamlessly. However I did find the work around for the windows side. In Windows AM if you are having my problem, You must first DELETE all bones IN the Manual CP Weight Editor. Then ADD the bones again. ITS a simple work around or fix. Then everything works just fine.
  18. Hey folks Thanks for all the help. I tried everything all of you suggested. The video was made before your suggestions. It still didnt work. I flipped over to the mac side and everything works effortlessly. I am hoping that when I go back to the PC vista side everything will work fine. Which would mean it just took a reboot to correct the problem. If thats the case I broke my golden rule. "When in doubt reboot it out."
  19. I tried your suggestion and no difference. attached is the model trash_falloff01.mdl My theories are 1. AM 15F is broken when it comes to Manual CP Weight editing 2. My model is corrupt. 3. Other. Any thoughts?
  20. Thanks I will try that. In the mean time can you check out this video of exactly what is happening when it does not work. I am using AM 15F. CP_weights.mov
  21. Error when editing CP Weights Manually. Computing cp weights using bone falloff works fine but when ever I try to edit them manually I get these errors and notice my 4arm bone comes up twice. Any Ideas?
  22. I used his tut to create the eye model I posted earlier
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